Traits
Description
When creating a character, you have the option to pick up to two traits. Traits come both with benefits and disadvantages, and are used to further shape your character. Choose wisely, because they can either help to further specialize your build, or utterly cripple it.
If you need any help, we recommend that you register on the official FOnline2 forum, where more experienced players will be able to offer you their advices.
Reminder
Remember that traits are optional, and you don't have to pick any if you believe that your character is better off without them.
Traits List
Name | Flavour | Details
|
---|---|---|
Bloody Mess |
By some strange twist of fate, people around you die violently. When you fight, you fight to the death. Also any armor that your opponents are wearing is shredded to pieces upon their death by your hand. |
You always get extreme death animations. |
Bonehead |
Your skull has received trauma that made it thick and strong as a stone. Unfortunately that didn't leave much room for some more important things. You receive a -1 point penalty to your Intelligence, but any trauma to your head is less likely to have severe consequences. |
Protection of -10 to critical hit roll on eye and head shots. |
Bruiser |
A little slower, but a little bigger. You may not hit as often, but they will feel it when you do! Your total action points are lowered but you strength is increased. Ignore in-game description it is outdated. |
+2 to strength. |
Chem Reliant |
You are more easily addicted to drugs. Your chance to become addicted by chem use is twice as normal, but their effects last twice as long. |
Duration of drugs is now 60 minutes. |
Chem Resistant |
Drugs affect you half as long as normal, but you chance to become addicted is also only half as normal. |
Your chance to become addicted are halved. |
Evader |
Being quick on your feet was always your advantage; taking a beating was never an option. Your opponents suffer a -10% penalty to their maximum chance to hit, but you lose 2 points of endurance. |
Your enemies have 10% less chance to hit you. |
Fast Metabolism |
Your metabolic rate is twice as fast than that of a normal person. This means that you are much less resistant to radiation and poison, but your body heals faster. |
+10 healing rate. |
Fast Shot |
You don't have time to aim for a targeted attack, because you attack faster than normal people. It costs you one less action point to use guns and you deal more damage. |
5 bonus flat damage to every attack(Remember, it is added to attack, not to bullets shot). |
Finesse |
Your attacks show a lot of finesse. You don't do as much damage, but you cause more critical hits. |
+10% to critical chance. |
Good Natured |
You studied less-combative skills as you were growing up. Your combat skills start at a lower level, but First Aid, Doctor, Speech and Barter are substantially improved. |
+15% to First Aid, Doctor, Speech and Barter skills. |
Heavy Handed |
You swing harder, not better. You attacks are very brutal, but lack finesse. You rarely cause a good critical, but instead knock your opponents down quite often. |
+4 to your Melee Damage. |
Jinxed |
The good thing is that everyone around you has more critical failures in combat, the bad thing is so do you! |
Every time someone targets you and misses, there is a 50% chance of that miss being upgraded to a critical miss. Unfortunately, the same thing applies to any of your own unsuccessful attacks. |
Kamikaze |
By not paying attention to any threats, you can act a lot faster. This lowers your resistances to just what you are wearing, but you deal more damage. |
You deal +10% more damage. |
Mutant(As for 04.03.2014 the picture displayed in-game is from old Skilled trait.) |
You are a Super Mutant! Your body is exceptionally resilient, but the downside is that you're much more sluggish and therefore you can't run. Also your abnormally abnormal size makes you unable to wear high-tech armors made for regular human sizes. |
+100 to your hit points. |
One Hander |
One of your hands is very dominant. You deal more damage with single-handed weapons but two-handed weapons cause a problem. |
+5 bonus flat damage to every attack (when using one-handed weapon). |
Small Frame |
You are not quite as big as an ordinary human but that never slowed you down. You are more agile, but your fragile skeleton structure leaves you prone to getting crippled when receiving trauma in combat. |
+1 to agility |