Caves

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Description

In mountains encounter sometimes you might encounter a map with cave. If you decide to enter one you'll find additional location tied to encounter. All caves are containing lootable bones container. In the bones you can find various items. All caves are also containing some kind of enemies.In addition to that caves are also spawning minerals and ore deposits from which wastelanders armed with Pickaxe may extract resources.On the side note in some caves you can find rock scattered through the floor - if you're rock collector this may be the biggest reason to go there. While exploring caves beware of other players that can easily ambush you.

Cave Types

There is only 6 different maps of caves:

Cave Creatures

As Cave are pretty good shelter for wasteland creatures every one of them is containing some creatures living them. Here's a list of what you might encounter:

  • Wolves
Wolf Vital Statistics Resistances (DT/DR) Notes
Maddog.gif
Hit Points 61 Experience 160
Armor Class 5 Bonus Meele Damage 1
Sequence 20 Critical Chance 5
Action Points 7 Healing Rate 1

Szablon9.png 0/0% Szablon11.png 0/0%
Szablon15.png 0/0% Szablon10.png 0/0% Szablon13.png 0/0% Szablon12.png 0/0%

(About 5-8 Wolves per cave) - quite dangerous, fast and capable of being hostile. Their HP's aren't big though so when killing them stuff like Flamer, Rocket Launcher or grenades are advised.
  • Abomination
Abomination Vital Statistics Resistances (DT/DR) Notes
ThingAA-0.gif
Hit Points 500 Experience 1000
Armor Class 40 Bonus Meele Damage 25
Sequence 22 Critical Chance 25
Action Points 12 Healing Rate 3

Szablon9.png 10/50% Szablon11.png 8/20%
Szablon15.png 8/40% Szablon10.png 8/40% Szablon13.png 12/40% Szablon12.png 8/40%

(Only 1 per cave) - This weirdly looking creature is moving really quickly. I would say that is nearly as dangerous as deathclaw.
  • Silver Geckos
Silver Geckos Vital Statistics Resistances (DT/DR) Notes
Magko2.gif
Hit Points 42 Experience 80
Armor Class 13 Bonus Meele Damage 2
Sequence 6 Critical Chance 3
Action Points 6 Healing Rate 1

Szablon9.png 0/20% Szablon11.png 0/20%
Szablon15.png 0/10% Szablon10.png 0/10% Szablon13.png 0/20% Szablon12.png 0/30%

(5-8 Geckos per cave) - Cute little lizards that usually won't pose any thread. If you have gecko skinning you'll be able to collect their skins as a trophy.
  • Radscorpions
Radscorpion Vital Statistics Resistances (DT/DR) Notes
Mascp2.gif
Hit Points 15 Experience 50
Armor Class 3 Bonus Meele Damage 4
Sequence 4 Critical Chance 2
Action Points 5 Healing Rate 2

Szablon9.png 0/0% Szablon11.png 2/30%
Szablon15.png 0/10% Szablon10.png 0/10% Szablon13.png 0/10% Szablon12.png 0/15%

(5-8 Radscorpions per cave) - Only the freshest of fresh wastelander would had any problem dealing with those. They left scorpion tail as trophy.
Radscorpion Vital Statistics Resistances (DT/DR) Notes
Mascrp.gif
Hit Points 35 Experience 100
Armor Class 5 Bonus Meele Damage 6
Sequence 4 Critical Chance 2
Action Points 7 Healing Rate 2

Szablon9.png 2/0% Szablon11.png 4/50%
Szablon15.png 2/10% Szablon10.png 2/10% Szablon13.png 2/20% Szablon12.png 0/30%

Bigger variant. Still pretty easy.
  • Mutated Radscorpions
Mutated Radscorpions Vital Statistics Resistances (DT/DR) Notes
Mascrp.gif
Hit Points 96 Experience 175
Armor Class 8 Bonus Meele Damage 6
Sequence 12 Critical Chance 5
Action Points 9 Healing Rate 2

Szablon9.png 2/0% Szablon11.png 4/50%
Szablon15.png 2/10% Szablon10.png 2/10% Szablon13.png 2/20% Szablon12.png 0/30%

(5-8 of those per cave) - There is no small mutated radscorpion so if you encounter cave full of big radscorpions its probably mutated version. They are slightly more dangerous, having more hp and their poison is bit stronger. Just like regular ones you can collect scorpion tails on each dead one.
  • Monstrosity
Monstrosity Vital Statistics Resistances (DT/DR) Notes
MonstrAA-3.gif
Hit Points 600 Experience 1000
Armor Class 40 Bonus Meele Damage 25
Sequence 22 Critical Chance 25
Action Points 12 Healing Rate 3

Szablon9.png 10/50% Szablon11.png 8/20%
Szablon15.png 8/40% Szablon10.png 8/40% Szablon13.png 12/40% Szablon12.png 8/40%

(only 1 per cave) - Fast deadly and resilient. Just like Abomination this is a dangerous opponent.
  • Deathclaw Familly

There is about 5-8 of them per cave - A mix of big deathclaws and small ones. Probably the rarest encounter.

It's also possible to hit only small Deathclaws.

Small Deathclaw Vital Statistics Resistances (DT/DR) Notes
Maclw2.gif
Hit Points 174 Experience 350
Armor Class 5 Bonus Meele Damage 2
Sequence 12 Critical Chance 5
Action Points 7 Healing Rate 2

Szablon9.png 2/15% Szablon11.png 2/15%
Szablon15.png 2/15% Szablon10.png 0/15% Szablon13.png 2/15% Szablon12.png 0/15%

A classical small Deathclaw. They are coming in mix with bigger ones.
Deathclaw Vital Statistics Resistances (DT/DR) Notes
Maclaw.gif
Hit Points 299 Experience 750
Armor Class 27 Bonus Meele Damage 6
Sequence 19 Critical Chance 8
Action Points 12 Healing Rate 2

Szablon9.png 4/40% Szablon11.png 4/40%
Szablon15.png 3/50% Szablon10.png 3/20% Szablon13.png 4/20% Szablon12.png 3/60%

A rare variant of big deathclaw.
  • Alpha Male Deathclaw
Alpha Male Deathclaw Vital Statistics Resistances (DT/DR) Notes
Maclaw.gif
Hit Points 1001 Experience 2500
Armor Class 40 Bonus Meele Damage 20
Sequence 22 Critical Chance 25
Action Points 12 Healing Rate 2

Szablon9.png 10/50% Szablon11.png 8/20%
Szablon15.png 8/40% Szablon10.png 8/40% Szablon13.png 14/40% Szablon12.png 8/40%

(1 per cave) - The most dangerous, big and nasty creature that inhabits the caves.
  • Rats & Mutated Rats (30 exp for normal, 70 for mutated, 5-8 per cave) - Standard cave rats with supporting them mutated cave rats. Clearing them out is piece of cake.
Giant Rat Vital Statistics Resistances (DT/DR) Notes
Masrat.gif
Hit Points 9 Experience 30
Armor Class 4 Bonus Meele Damage 2
Sequence 14 Critical Chance 1
Action Points 5 Healing Rate 1

Szablon9.png 0/0% Szablon11.png 0/0%
Szablon15.png 0/0% Szablon10.png 0/0% Szablon13.png 0/0% Szablon12.png 0/0%

-
Mutated Rat Vital Statistics Resistances (DT/DR) Notes
Masrat.gif
Hit Points 22 Experience 70
Armor Class 21 Bonus Meele Damage 1
Sequence 8 Critical Chance 5
Action Points 8 Healing Rate 1

Szablon9.png 2/25% Szablon11.png 0/20%
Szablon15.png 0/20% Szablon10.png 0/10% Szablon13.png 0/20% Szablon12.png 0/30%

-
  • Pigrats & Mutated Pigrats (80 exp for normal, 120 for mutated, 5-8 per cave) - A mix of pigrats and mutated pigrats. Sometimes you can hit on 100% mutated pigrats or 100% standard pigrats. Every one of those cases isn't that dangerous.
Pig Rat Vital Statistics Resistances (DT/DR) Notes
Mamurt.gif
Hit Points 32 Experience 80
Armor Class 5 Bonus Meele Damage 4
Sequence 4 Critical Chance 1
Action Points 7 Healing Rate 1

Szablon9.png 0/0% Szablon11.png 0/0%
Szablon15.png 0/0% Szablon10.png 0/0% Szablon13.png 0/0% Szablon12.png 0/0%

-
Mutated Pig Rat Vital Statistics Resistances (DT/DR) Notes
Mamurt.gif
Hit Points 46 Experience 120
Armor Class 22 Bonus Meele Damage 5
Sequence 8 Critical Chance 4
Action Points 8 Healing Rate 1

Szablon9.png 2/25% Szablon11.png 0/20%
Szablon15.png 0/20% Szablon10.png 0/10% Szablon13.png 0/20% Szablon12.png 0/30%

-
  • Molerats & Mutated Molerats (120 experience for normal, 220 for mutated, 5-8 per cave) - Highest grade of rats. And as with all rats its piece of rat cake.
Molerat Vital Statistics Resistances (DT/DR) Notes
Mamrat.gif
Hit Points 66 Experience 120
Armor Class 6 Bonus Meele Damage 7
Sequence 8 Critical Chance 2
Action Points 8 Healing Rate 1

Szablon9.png 0/0% Szablon11.png 0/0%
Szablon15.png 0/0% Szablon10.png 0/0% Szablon13.png 0/0% Szablon12.png 0/0%

-
Mutated Molerat Vital Statistics Resistances (DT/DR) Notes
Mamrat.gif
Hit Points 126 Experience 220
Armor Class 18 Bonus Meele Damage 7
Sequence 12 Critical Chance 4
Action Points 9 Healing Rate 1

Szablon9.png 4/30% Szablon11.png 4/10%
Szablon15.png 4/10% Szablon10.png 4/20% Szablon13.png 4/25% Szablon12.png 4/10%

-

Ore & Minerals Deposit

Every cave will spawn some resources deposits. A standard pickaxe is required for mining them. The possesing of resources from cave deposits is usually much better idea than using the non-caves ones.

Bones

In every cave you can find bones of long forgotten wastelander. Its spawns a random loot. Here's 50 examples of loot that you can find(click to enlarge)

Note: Unfortunately starting from season 3 the following section of wiki is outdated. The Alien Blaster is currently only found in special encounters, and G11E can be acquired only in Sierra Armory or crafted using rare tier 4 crafting components.

Regulars

50jaskin.jpg

Balthasar's Spelunking

8th February 2014, player Batlhasar sent me a batch of 50 of his bones screenshot. Here are his results.

100jaskin.jpg

Rarities