Caravaneer's Secret

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Walkthrough

Part 1 - A missing caravan

Kenny asked you to check what is happening with a caravan that he's waiting for. The location is somewhere to the west of his tent.

Talk to Kenny about you still owning a favor to him. He will now ask you to check up on the position of a certain caravan. The caravan's position is always spawned randomly, but it's always west of the tent (2-3 squares to the wast). You are in the place? Good. Too bad everyone died there in the meantime. Looks like Ambushers have allready looted the caravan leaving you almost nothing to find. Still one's man junks is another man's treasure. To continue with this quest line you have to find the Raider's Holodisk. After you click on the Raider you will get this message:


You have found out that the caravan was attacked. One of the attackers had a holodisk. You need Kenny to see it.

Note: After you show the holodisk to Kenny, you no longer need to carry it around with you in your inventory in order to complete the quest. The quest is scripted that way, so if you should lose it on accident, you can still continue with the storyline.

Note: Yes, really you can throw it away! I know some people are holding to it even after weeks from day 0 just in case of: "it might be usuful". Well it's not.

Location map

Points of interest

  • 1 - Raider with a holodisk.
  • c1 - Empty body.
  • c2 - Empty body.
  • c3 - Rubber Boots.
  • c4 - Box of Noodles.
  • c5 - Knife.
  • c6 - Small Dusty Box and 5 caps.
  • c7 - 12 caps, Rare Tragic Deck and a Xander Root.
  • c8 - Pipe.

Rewards

  • 800 experience points.

Part 2 - A trip to Vault City

Note: Check up Vault City wiki page if you have problem with finding the right NPCs.

Before you start your trip to Vault City make sure you have a radio with you. You need to have one or you won't be able to continue with this quest. Once you get to Vault City, go talk to Bill (a computer genius located in an extremely small house, on the right side of the vault entrance). Make sure to mention Kenny's name. He will then offer you his help in decoding the disk, but will require a radio to do so:


Bill, Vault City computer expert, said that he will decode the message for you if you bring him a radio.

Talk to him again with a radio in inventory...and BAM! – 3000 experience points are yours.


Bill decoded the data, but it still needs to be deciphered. Bill suggested using the vault's main computer. You'll need to get Councillor McClure's permission to enter the vault itself.

Subversive citizen (subquest)

Looks like that disc is having another form of protection. You will need help from a powerful calculation machine... a machine like the Vault City supercomputer! However, to gain access to it you will first need to get a clearance to enter the Vault. Go talk to McClure about that.


One of the citizens, Nigel, is openly criticizing the Council's politics. You were asked to persuade him to stop his rants. He can be found somewhere in the Vault City park.

McClure will ask you to convince Nigel to stop being rebellious and spreading dissent. Once you go talk to Nigel, be very careful about what you say, since the dialog tree is very complicated. This is the best way to go through the dialog (SPOILER ALERT;))

1. Beautiful day, ain't it?
2. [Remain silent.]
3. Just lookin' 'round. My name's (player's name), that's my first time in here. What would you like to tell me about this city?
4. What do you mean by that?
5. That's interesting. Why don't people react?
6. But you have to admit that it's quite clean and safe here, compared to the rest of the wasteland.
7. How would you like to improve the state of your city?
8. You know that you won't change much by just standing and complaining here, Nigel.
9. How can I help you?
10. You should keep your thoughts to yourself, Nigel. You're unable to change anything, and you can only bring attention of those damned officials. Keep out of the trouble, that's my advice.
11. Goodbye, Nigel.


You've managed to convince Nigel to stop his subversive activities, go back and tell McClure about your success.

Another 3000 experience points that are cashed in and a permission to enter the Vault is granted. Now go there, descend with the elevator to level 3 and decipher the holodisk at the terminal in the back. The dialog that follows now... it's a challenge. Wait/Leave options will start to rotate after few clicks. It will be tough! But I believe in you, young wastelander. Remember that when all else fails use the force, Luke! Oh well, an kick to the motherboard, that is.

Tip: Instead of clicking, which can be tedious due to the narrow lines of text, you can use the keys 1-0 to choose the correspondent answer in the dialogue.

Tip: The wait sequance is: 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 2, 1, 1, 2, 1, 1, 1, 1, 2, 1, 2, 1, 1, 2, 1, 1, 1, 1, 2, 2, 1, 2, 2, 1, 1, 2, 2, 2, 2, 1, 2, 1, 2 - Fuck it! [Kick the computer.]


You have deciphered the data. Explore the location which was mentioned in the message.

You'll gain another 2000 experience points. Your visit to Vault City is over, unless you have an urgent need for sightseeing.

Part 3 - Raiders' base

Now that you know where to go and who to shoot, all that's left is the completion of this investigation. Get yourself a nice shootie, plenty of ammo, good armor and obviously a decent amount of stimpacks. A lot of stimpaks. No, seriously, go get some stimpacks.

There are 15 Raiders in that base. They are tough and well armed. They have around 200 hp (the toughest has 214, the weakest 197). Each of them is worth 550 experience points. After killing all of them you'll be able to loot them and receive the following items:

Raider (A) Vital Statistics Resistances (DT/DR) Notes
Hmllthrwes.gif
Hit Points 197 Experience 550
Armor Class 18 Bonus Meele Damage 3
Sequence 14 Critical Chance 3
Action Points 10 Healing Rate 2

Szablon9.png 0/20% Szablon11.png 0/20%
Szablon15.png 0/10% Szablon10.png 0/10% Szablon13.png 0/20% Szablon12.png 0/30%

-
Raider (B) Vital Statistics Resistances (DT/DR) Notes
HMLBTHRWES.gif
Hit Points 214 Experience 550
Armor Class 18 Bonus Meele Damage 3
Sequence 14 Critical Chance 3
Action Points 10 Healing Rate 2

Szablon9.png 0/20% Szablon11.png 0/20%
Szablon15.png 0/10% Szablon10.png 0/10% Szablon13.png 0/20% Szablon12.png 0/30%

-
Raider (C) Vital Statistics Resistances (DT/DR) Notes
Hmbmetlwes.gif
Hit Points 212 Experience 550
Armor Class 18 Bonus Meele Damage 3
Sequence 14 Critical Chance 3
Action Points 10 Healing Rate 2

Szablon9.png 0/20% Szablon11.png 0/20%
Szablon15.png 0/10% Szablon10.png 0/10% Szablon13.png 0/20% Szablon12.png 0/30%

-
Raider (D) Vital Statistics Resistances (DT/DR) Notes
Trmars.gif
Hit Points 201 Experience 550
Armor Class 18 Bonus Meele Damage 3
Sequence 14 Critical Chance 3
Action Points 10 Healing Rate 2

Szablon9.png 0/20% Szablon11.png 0/20%
Szablon15.png 0/10% Szablon10.png 0/10% Szablon13.png 0/20% Szablon12.png 0/30%

-
Raider (E) Vital Statistics Resistances (DT/DR) Notes
Hmmaxx.gif
Hit Points 198 Experience 550
Armor Class 18 Bonus Meele Damage 3
Sequence 14 Critical Chance 3
Action Points 10 Healing Rate 2

Szablon9.png 0/20% Szablon11.png 0/20%
Szablon15.png 0/10% Szablon10.png 0/10% Szablon13.png 0/20% Szablon12.png 0/30%

-

Desert Eagle (Exp. Mag.)
.44 Magnum (Speed Load)
.44 Magnum Revolver
14mm Pistol
M3A1 "Grease Gun" SMG
2x Shotgun
2x Assault Rifle
Scoped Hunting Rifle
Spiked Knuckles
Combat Knife
Wrench
Crowbar
Power Fist
(+ some tiny amount of ammo in most cases.)

So, you've dealt with the raiders? Good, let's continue to the basement. There you will find dead Raiders. One of them is holding a 10mm Pistol, the other one is the Raider Captain, who will give you some very important documents, that you'll have to deliver in the last part of this quest.


You've taken the Oil Rig's plans from dying Raiders' leader. You should deliver them to their destination spot and claim your reward.

Location map

Points of interest

On ground

  • 1 - Entrance to the basement
  • c - Container with some loot.

Basement

  • 1 - Raiders leader
  • c1 - Raider's body with a 10mm Pistol
  • c2 - Random Container

Rewards

  • 5000 experience points for getting the plans.
  • 8250 experience points for killing all of the raiders (each one is worth 550).

Part 4 - The decision

Raiders' Captain wanted you to hand over the plans to the Enclave. They promised that you will get paid for it. On the other side at the beginning of the valley you'll meet Kenny. He will also offer you a reward for these plans. You can give them only to one side, decide quickly and decide well.

Location maps

Brotherhood of Steel route rewards

You've delivered the Oil Rig plans to Kenny and claimed your reward.
  • 7500 experience points
  • 7000 caps.

Enclave route rewards

You've delivered the Oil Rig plans to the Enclave and claimed your reward.

With Int less than 8:

  • 7500 experience points
  • 6000 caps.
  • Gas Station will be visible on your worldmap.

With Int 8 and more:

You are a bright man. Too bright to just go in and say you want reward. That's for ordinary folks, right? Instead it's way better to pretend that you're an officer and take all the caps those silly grunts have!

Note: You can use Mentats to get this ending if your intelligence after using the drug reaches a value of 8 or more.

  • 7500 experience points
  • 8000 caps.
  • Gas Station will be visible on your worldmap.

Note: If the dialog gets stuck after getting caps, but the quest isn't over and you receive a: "Failed to delete record." warning, press escape then click on the Enclave Officer again to resolve this issue. Due to bug this location will stay on your worldmap for few days instead of dissapearing - but don't worry eventually it will get removed, you will just have to wait few days longer.