Traits

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Traits List

This page is auto-generated from game scripts and localization files.

Total Traits: 17

Name Property ID Description
Bonehead TraitBonehead You have a lower chance for critical effects [-10 Effect Roll on head & eyes] to be applied to you, but your own critical chance is lowered [-15 Critical Chance].
Bruiser TraitBruiser Your melee damage is increased [+20%] but the melee critical chance is reduced [-20 Critical Chance].
Chem Reliant TraitChemReliant Your drugs work longer [+30%].
Drunken Master TraitDrunkenMaster Enemies have a harder time hitting you [-25 Hit Chance] while you are under the influence of alcohol, but your ap regeneration is lowered [+15 AP Regeneration Time]
Fast Metabolism TraitFastMetabolism You have no poison or radiation resistance [-100%], but your passive regen is quicker [10s].
Finesse TraitFinesse You have a higher chance for a critical attack [+10 Critical Chance]. but your critical attacks apply no effects.
Kamikaze TraitKamikaze You deal [+5%] and receive bonus damage [+10%].
Ninja TraitNinja You can run while sneaking but your overall running speed is lowered [15%].
One Hander TraitOneHander You can use only one-handed weapons, but you gain bonus damage [+5%].
Pacifist TraitPacifist Your base damage is significantly lowered [-80%] but your healing is far stronger [+50%].
Rad Child TraitRadChild You lose passive health regeneration, but radiation heals you. Effectiveness of healing is reduced by [50%]
Serial Killer TraitSerialKiller Each kill gives you bonus AP [+20 AP], but your AP regeneration is slower [+25 AP Regeneration Time].
Short Sighted TraitShortSighted Your vision is significantly lower [-25 LookDistance], but you can hear others nearby through solid obstacles.
Small Frame TraitSmallFrame Enemies have a harder time dealing critical attacks to you [+5 Critical Resistance], but successful critical attacks have a higher chance to apply effects [+10 Effect Roll].
Stone Wall TraitStoneWall You have a 50% chance to avoid knockback, knockout, and knockdown from any source, but you movement speed is slowed [+25 Run Time]
Tank TraitTank You gain damage reduction [+5 Damage Resistances] but move slower [+15 Run Time].
Tribal TraitTribal You get no bonuses from armor and cannot wear them, but you have more action points [+30]