Traits
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Traits List
This page is auto-generated from game scripts and localization files.
Total Traits: 17
| Name | Property ID | Description |
|---|---|---|
| Bonehead | TraitBonehead | You have a lower chance for critical effects [-10 Effect Roll on head & eyes] to be applied to you, but your own critical chance is lowered [-15 Critical Chance]. |
| Bruiser | TraitBruiser | Your melee damage is increased [+20%] but the melee critical chance is reduced [-20 Critical Chance]. |
| Chem Reliant | TraitChemReliant | Your drugs work longer [+30%]. |
| Drunken Master | TraitDrunkenMaster | Enemies have a harder time hitting you [-25 Hit Chance] while you are under the influence of alcohol, but your ap regeneration is lowered [+15 AP Regeneration Time] |
| Fast Metabolism | TraitFastMetabolism | You have no poison or radiation resistance [-100%], but your passive regen is quicker [10s]. |
| Finesse | TraitFinesse | You have a higher chance for a critical attack [+10 Critical Chance]. but your critical attacks apply no effects. |
| Kamikaze | TraitKamikaze | You deal [+5%] and receive bonus damage [+10%]. |
| Ninja | TraitNinja | You can run while sneaking but your overall running speed is lowered [15%]. |
| One Hander | TraitOneHander | You can use only one-handed weapons, but you gain bonus damage [+5%]. |
| Pacifist | TraitPacifist | Your base damage is significantly lowered [-80%] but your healing is far stronger [+50%]. |
| Rad Child | TraitRadChild | You lose passive health regeneration, but radiation heals you. Effectiveness of healing is reduced by [50%] |
| Serial Killer | TraitSerialKiller | Each kill gives you bonus AP [+20 AP], but your AP regeneration is slower [+25 AP Regeneration Time]. |
| Short Sighted | TraitShortSighted | Your vision is significantly lower [-25 LookDistance], but you can hear others nearby through solid obstacles. |
| Small Frame | TraitSmallFrame | Enemies have a harder time dealing critical attacks to you [+5 Critical Resistance], but successful critical attacks have a higher chance to apply effects [+10 Effect Roll]. |
| Stone Wall | TraitStoneWall | You have a 50% chance to avoid knockback, knockout, and knockdown from any source, but you movement speed is slowed [+25 Run Time] |
| Tank | TraitTank | You gain damage reduction [+5 Damage Resistances] but move slower [+15 Run Time]. |
| Tribal | TraitTribal | You get no bonuses from armor and cannot wear them, but you have more action points [+30] |