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	<id>https://wiki.fonline2.com/index.php?action=history&amp;feed=atom&amp;title=Auction_House</id>
	<title>Auction House - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.fonline2.com/index.php?action=history&amp;feed=atom&amp;title=Auction_House"/>
	<link rel="alternate" type="text/html" href="https://wiki.fonline2.com/index.php?title=Auction_House&amp;action=history"/>
	<updated>2026-05-29T17:21:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.fonline2.com/index.php?title=Auction_House&amp;diff=4461&amp;oldid=prev</id>
		<title>Wesan at 11:09, 28 May 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline2.com/index.php?title=Auction_House&amp;diff=4461&amp;oldid=prev"/>
		<updated>2026-05-28T11:09:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:09, 28 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Locations &amp;amp; Availability ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Locations &amp;amp; Availability ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Safe Location Banks&#039;&#039;&#039;: Players can access auction from &#039;&#039;&#039;Bank&#039;&#039;&#039; teller or terminal.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Safe Location Banks&#039;&#039;&#039;: Players can access auction from &#039;&#039;&#039;Bank&#039;&#039;&#039; teller or terminal &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in cities&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Trading Post&amp;#039;&amp;#039;&amp;#039;: Players can build trading stations in outpost to access Auction from bases.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Trading Post&amp;#039;&amp;#039;&amp;#039;: Players can build trading stations in outpost to access Auction from bases.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot;&gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Quality Tiers&amp;#039;&amp;#039;&amp;#039;: Listings are automatically flagged under four distinct grades: &amp;#039;&amp;#039;&amp;#039;All Quality&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Uncommon&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Rare&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;Exotic&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Quality Tiers&amp;#039;&amp;#039;&amp;#039;: Listings are automatically flagged under four distinct grades: &amp;#039;&amp;#039;&amp;#039;All Quality&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Uncommon&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Rare&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;Exotic&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Weapon &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Configurations&lt;/del&gt;&#039;&#039;&#039;: Viewable data includes damage ranges, Action Point costs, maximum range, internal ammunition capacities, and reload speed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Weapon&#039;&#039;&#039;: Viewable data includes damage ranges, Action Point costs, maximum range, internal ammunition capacities, and reload speed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Armor &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thresholds&lt;/del&gt;&#039;&#039;&#039;: Displays specific damage thresholds and percentage resistances across damage types (Normal, Laser, Fire, Explosion, Plasma, and Electricity), alongside anti-critical and knockback protection values.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Armor&#039;&#039;&#039;: Displays specific damage thresholds and percentage resistances across damage types (Normal, Laser, Fire, Explosion, Plasma, and Electricity), alongside anti-critical and knockback protection values.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Modification Display&lt;/del&gt;&#039;&#039;&#039;: Items that are modded will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;desplay &lt;/del&gt;it&#039;s modification stats.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gear Modifications&lt;/ins&gt;&#039;&#039;&#039;: Items that are modded will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;display &lt;/ins&gt;it&#039;s modification stats.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Condition &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tracking&lt;/del&gt;&#039;&#039;&#039;: The degradation state (&#039;&#039;&#039;Deterioration&#039;&#039;&#039;) and total remaining &#039;&#039;&#039;Durability&#039;&#039;&#039; of the asset are visible to prevent buyers from purchasing broken equipment.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Condition&#039;&#039;&#039;: The degradation state (&#039;&#039;&#039;Deterioration&#039;&#039;&#039;) and total remaining &#039;&#039;&#039;Durability&#039;&#039;&#039; of the asset are visible to prevent buyers from purchasing broken equipment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Auction Removal ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Auction Removal ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.fonline2.com/index.php?title=Auction_House&amp;diff=4460&amp;oldid=prev</id>
		<title>Wesan: /* Core Mechanics */</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline2.com/index.php?title=Auction_House&amp;diff=4460&amp;oldid=prev"/>
		<updated>2026-05-28T11:07:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Core Mechanics&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:07, 28 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Stackable &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Consolidation &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Stackable &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Items sale &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a player attempts to list a stackable item (such as ammunition or raw resources) that they already have actively listed on the market, the system will not create a secondary post. Instead, it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consolidates &lt;/del&gt;the items into the pre-existing listing, increasing the stock quantity and updating the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;listing &lt;/del&gt;price &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to the most recent input&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a player attempts to list a stackable item (such as ammunition or raw resources) that they already have actively listed on the market, the system will not create a secondary post. Instead, it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;updates &lt;/ins&gt;the items into the pre-existing listing, increasing the stock quantity and updating the price.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Marketplace Filters &amp;amp; Categories ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Marketplace Filters &amp;amp; Categories ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot;&gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Quality Tiers&amp;#039;&amp;#039;&amp;#039;: Listings are automatically flagged under four distinct grades: &amp;#039;&amp;#039;&amp;#039;All Quality&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Uncommon&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Rare&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;Exotic&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Quality Tiers&amp;#039;&amp;#039;&amp;#039;: Listings are automatically flagged under four distinct grades: &amp;#039;&amp;#039;&amp;#039;All Quality&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Uncommon&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Rare&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;Exotic&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Weapon Configurations&#039;&#039;&#039;: Viewable data includes damage ranges, Action Point costs, maximum range, internal ammunition capacities&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, explosive radii&lt;/del&gt;, and reload speed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Weapon Configurations&#039;&#039;&#039;: Viewable data includes damage ranges, Action Point costs, maximum range, internal ammunition capacities, and reload speed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Armor Thresholds&#039;&#039;&#039;: Displays specific damage thresholds and percentage resistances across damage types (Normal, Laser, Fire, Explosion, Plasma, and Electricity), alongside &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;innate &lt;/del&gt;anti-critical and knockback protection values.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Armor Thresholds&#039;&#039;&#039;: Displays specific damage thresholds and percentage resistances across damage types (Normal, Laser, Fire, Explosion, Plasma, and Electricity), alongside anti-critical and knockback protection values.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Modification &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Preservation&lt;/del&gt;&#039;&#039;&#039;: Items &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;featuring specialized aftermarket modifications retain up to &#039;&#039;&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 distinct &lt;/del&gt;modification &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;properties&#039;&#039;&#039; and values while stored in the market vault&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &#039;&#039;&#039;Modification &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Display&lt;/ins&gt;&#039;&#039;&#039;: Items &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that are modded will desplay it&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &lt;/ins&gt;modification &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stats&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Condition Tracking&amp;#039;&amp;#039;&amp;#039;: The degradation state (&amp;#039;&amp;#039;&amp;#039;Deterioration&amp;#039;&amp;#039;&amp;#039;) and total remaining &amp;#039;&amp;#039;&amp;#039;Durability&amp;#039;&amp;#039;&amp;#039; of the asset are visible to prevent buyers from purchasing broken equipment.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Condition Tracking&amp;#039;&amp;#039;&amp;#039;: The degradation state (&amp;#039;&amp;#039;&amp;#039;Deterioration&amp;#039;&amp;#039;&amp;#039;) and total remaining &amp;#039;&amp;#039;&amp;#039;Durability&amp;#039;&amp;#039;&amp;#039; of the asset are visible to prevent buyers from purchasing broken equipment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l59&quot;&gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Account Deletion ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Account Deletion ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a player character&amp;#039;s account is permanently deleted, an automated sweep occurs. All active listings tied to that character&amp;#039;s unique identity are instantly purged from the global vault, and the items are permanently destroyed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If a player character&amp;#039;s account is permanently deleted, an automated sweep occurs. All active listings tied to that character&amp;#039;s unique identity are instantly purged from the global vault, and the items are permanently destroyed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Systems]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.fonline2.com/index.php?title=Auction_House&amp;diff=4459&amp;oldid=prev</id>
		<title>Wesan at 11:03, 28 May 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline2.com/index.php?title=Auction_House&amp;diff=4459&amp;oldid=prev"/>
		<updated>2026-05-28T11:03:11Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:03, 28 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Trading Post&amp;#039;&amp;#039;&amp;#039;: Players can build trading stations in outpost to access Auction from bases.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Trading Post&amp;#039;&amp;#039;&amp;#039;: Players can build trading stations in outpost to access Auction from bases.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;nowiki&amp;gt;&lt;/del&gt;{{#lst:TradingPost|Building}}&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/nowiki&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#lst:TradingPost|Building}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Core Mechanics ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Core Mechanics ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.fonline2.com/index.php?title=Auction_House&amp;diff=4458&amp;oldid=prev</id>
		<title>Wesan: Created page with &quot; = Auction House =  == Overview == The Auction House is a global, bank-linked commerce system that allows players to securely list items for sale and purchase equipment from other players across the wasteland. Transactions are processed directly through local financial networks, removing the need for direct player-to-player meeting.   == Locations &amp; Availability ==  * &#039;&#039;&#039;Safe Location Banks&#039;&#039;&#039;: Players can access auction from &#039;&#039;&#039;Bank&#039;&#039;&#039; teller or terminal. * &#039;&#039;&#039;Trading P...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline2.com/index.php?title=Auction_House&amp;diff=4458&amp;oldid=prev"/>
		<updated>2026-05-28T11:02:55Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; = Auction House =  == Overview == The Auction House is a global, bank-linked commerce system that allows players to securely list items for sale and purchase equipment from other players across the wasteland. Transactions are processed directly through local financial networks, removing the need for direct player-to-player meeting.   == Locations &amp;amp; Availability ==  * &amp;#039;&amp;#039;&amp;#039;Safe Location Banks&amp;#039;&amp;#039;&amp;#039;: Players can access auction from &amp;#039;&amp;#039;&amp;#039;Bank&amp;#039;&amp;#039;&amp;#039; teller or terminal. * &amp;#039;&amp;#039;&amp;#039;Trading P...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
= Auction House =&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Auction House is a global, bank-linked commerce system that allows players to securely list items for sale and purchase equipment from other players across the wasteland. Transactions are processed directly through local financial networks, removing the need for direct player-to-player meeting. &lt;br /&gt;
&lt;br /&gt;
== Locations &amp;amp; Availability ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Safe Location Banks&amp;#039;&amp;#039;&amp;#039;: Players can access auction from &amp;#039;&amp;#039;&amp;#039;Bank&amp;#039;&amp;#039;&amp;#039; teller or terminal.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Trading Post&amp;#039;&amp;#039;&amp;#039;: Players can build trading stations in outpost to access Auction from bases.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{#lst:TradingPost|Building}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Core Mechanics ==&lt;br /&gt;
Trading relies on a unified financial pool. When executing a transaction, the system automatically checks the player&amp;#039;s physical inventory for &amp;#039;&amp;#039;&amp;#039;Bottlecaps&amp;#039;&amp;#039;&amp;#039; first. If physical funds are insufficient, it seamlessly draws the remaining balance directly from the player&amp;#039;s &amp;#039;&amp;#039;&amp;#039;Bank Account&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Transaction Matrix ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Action&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Requirements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Financial Rules&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;List an Item&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Valid item type; item must not be base currency (&amp;#039;&amp;#039;&amp;#039;Bottlecaps&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
|Costs a non-refundable &amp;#039;&amp;#039;&amp;#039;5% listing fee&amp;#039;&amp;#039;&amp;#039; (minimum &amp;#039;&amp;#039;&amp;#039;100 Bottlecaps&amp;#039;&amp;#039;&amp;#039;). Minimum total listing valuation must be at least &amp;#039;&amp;#039;&amp;#039;10 Bottlecaps&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Purchase an Item&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Sufficient combined funds (inventory and bank balance).&lt;br /&gt;
|Buyer pays the listed cost. Seller receives the payout directly into their bank account, minus a &amp;#039;&amp;#039;&amp;#039;10% exchange fee&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Stackable Consolidation ===&lt;br /&gt;
If a player attempts to list a stackable item (such as ammunition or raw resources) that they already have actively listed on the market, the system will not create a secondary post. Instead, it consolidates the items into the pre-existing listing, increasing the stock quantity and updating the listing price to the most recent input.&lt;br /&gt;
&lt;br /&gt;
== Marketplace Filters &amp;amp; Categories ==&lt;br /&gt;
Items brought to the marketplace are cataloged automatically by type and quality metrics, allowing buyers to narrow searches down using dedicated interface parameters.&lt;br /&gt;
&lt;br /&gt;
=== Item Classifications ===&lt;br /&gt;
The marketplace accepts and separates listings into the following item categories:&lt;br /&gt;
&lt;br /&gt;
* My Auctions (Personal listings tracking)&lt;br /&gt;
* Small Guns, Big Guns, Energy Weapons, Close Combat Weapons, Throwing Weapons, and Explosives&lt;br /&gt;
* Armor and Ammunition&lt;br /&gt;
* Keys and Mods&lt;br /&gt;
* Resources, Components, and Utilities&lt;br /&gt;
* Books, Drugs, Implants, and Miscellaneous goods&lt;br /&gt;
&lt;br /&gt;
=== Equipment Data &amp;amp; Traits ===&lt;br /&gt;
When non-stackable equipment (such as armor or weaponry) is indexed, the system retains and displays its precise mechanical attributes to perspective buyers:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Quality Tiers&amp;#039;&amp;#039;&amp;#039;: Listings are automatically flagged under four distinct grades: &amp;#039;&amp;#039;&amp;#039;All Quality&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Uncommon&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Rare&amp;#039;&amp;#039;&amp;#039;, or &amp;#039;&amp;#039;&amp;#039;Exotic&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Weapon Configurations&amp;#039;&amp;#039;&amp;#039;: Viewable data includes damage ranges, Action Point costs, maximum range, internal ammunition capacities, explosive radii, and reload speed.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armor Thresholds&amp;#039;&amp;#039;&amp;#039;: Displays specific damage thresholds and percentage resistances across damage types (Normal, Laser, Fire, Explosion, Plasma, and Electricity), alongside innate anti-critical and knockback protection values.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Modification Preservation&amp;#039;&amp;#039;&amp;#039;: Items featuring specialized aftermarket modifications retain up to &amp;#039;&amp;#039;&amp;#039;3 distinct modification properties&amp;#039;&amp;#039;&amp;#039; and values while stored in the market vault.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Condition Tracking&amp;#039;&amp;#039;&amp;#039;: The degradation state (&amp;#039;&amp;#039;&amp;#039;Deterioration&amp;#039;&amp;#039;&amp;#039;) and total remaining &amp;#039;&amp;#039;&amp;#039;Durability&amp;#039;&amp;#039;&amp;#039; of the asset are visible to prevent buyers from purchasing broken equipment.&lt;br /&gt;
&lt;br /&gt;
== Auction Removal ==&lt;br /&gt;
&lt;br /&gt;
=== Account Deletion ===&lt;br /&gt;
If a player character&amp;#039;s account is permanently deleted, an automated sweep occurs. All active listings tied to that character&amp;#039;s unique identity are instantly purged from the global vault, and the items are permanently destroyed.&lt;/div&gt;</summary>
		<author><name>Wesan</name></author>
	</entry>
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