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	<id>https://wiki.fonline2.com/index.php?action=history&amp;feed=atom&amp;title=Base_Manager</id>
	<title>Base Manager - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.fonline2.com/index.php?action=history&amp;feed=atom&amp;title=Base_Manager"/>
	<link rel="alternate" type="text/html" href="https://wiki.fonline2.com/index.php?title=Base_Manager&amp;action=history"/>
	<updated>2026-05-28T17:22:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://wiki.fonline2.com/index.php?title=Base_Manager&amp;diff=4456&amp;oldid=prev</id>
		<title>Wesan: /* Missing or Destroyed Containers */</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline2.com/index.php?title=Base_Manager&amp;diff=4456&amp;oldid=prev"/>
		<updated>2026-05-28T10:54:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Missing or Destroyed Containers&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:54, 28 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l81&quot;&gt;Line 81:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 81:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The unit will broadcast a &amp;#039;&amp;#039;&amp;#039;Container Missing&amp;#039;&amp;#039;&amp;#039; vocal warning.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The unit will broadcast a &amp;#039;&amp;#039;&amp;#039;Container Missing&amp;#039;&amp;#039;&amp;#039; vocal warning.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The specific container link is automatically severed and wiped from the system matrix.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The specific container link is automatically severed and wiped from the system matrix.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The unit pauses all actions &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &#039;&#039;&#039;2 seconds&#039;&#039;&#039; &lt;/del&gt;before adjusting its route to processing the remaining valid containers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The unit pauses all actions before adjusting its route to processing the remaining valid containers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Inventory Emergency Dumps ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Inventory Emergency Dumps ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If the &lt;/del&gt;robot&#039;s inventory &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;contains &lt;/del&gt;items but no &#039;&#039;&#039;Main Storage&#039;&#039;&#039; container is currently linked to the system, or if the linked &#039;&#039;&#039;Main Storage&#039;&#039;&#039; container is missing&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:&amp;lt;blockquote&amp;gt;⚠️ &#039;&#039;&#039;CRITICAL HAZARD:&#039;&#039;&#039; &lt;/del&gt;The unit will suffer a storage failure, immediately drop all currently held items onto the floor at its current coordinates, terminate its active automation routing, and return directly to its home station.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/blockquote&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In case of &lt;/ins&gt;robot&#039;s inventory &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;containing &lt;/ins&gt;items but no &#039;&#039;&#039;Main Storage&#039;&#039;&#039; container is currently linked to the system, or if the linked &#039;&#039;&#039;Main Storage&#039;&#039;&#039; container is missing&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/ins&gt;The unit will suffer a storage failure, immediately drop all currently held items onto the floor at its current coordinates, terminate its active automation routing, and return directly to its home station.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Unit Decommissioning &amp;amp; Death ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Unit Decommissioning &amp;amp; Death ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;automated system is hard-reset or the item management system finishes its cycle completely&lt;/del&gt;, the unit drops all remaining carried items onto its current hex before being deregistered from the map.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[HandyStorage|Mr Handy Recharge bay]] gets deleted&lt;/ins&gt;, the unit drops all remaining carried items onto its current hex before being deregistered from the map.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If the robot is destroyed &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(&#039;&#039;&#039;HP &amp;lt;= 0&#039;&#039;&#039;)&lt;/del&gt;, it cannot function until the recharging bay infrastructure is verified or reconstructed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If the robot is destroyed, it cannot function until the recharging bay infrastructure is verified or reconstructed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Systems]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Systems]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.fonline2.com/index.php?title=Base_Manager&amp;diff=4455&amp;oldid=prev</id>
		<title>Wesan at 10:50, 28 May 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline2.com/index.php?title=Base_Manager&amp;diff=4455&amp;oldid=prev"/>
		<updated>2026-05-28T10:50:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 10:50, 28 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Base Manager =&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;= Base Manager =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Base Manager is an automated outpost organization system that allows players to deploy a dedicated mechanical helper (&amp;#039;&amp;#039;&amp;#039;Repair Bot&amp;#039;&amp;#039;&amp;#039;) to maintain cleanliness and automate inventory distribution. The system scans the immediate area, collects loose ground items, and systematically distributes them into designated storage units based on user-defined sorting profiles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Base Manager is an automated outpost organization system that allows players to deploy a dedicated mechanical helper (&amp;#039;&amp;#039;&amp;#039;Repair Bot&amp;#039;&amp;#039;&amp;#039;) to maintain cleanliness and automate inventory distribution. The system scans the immediate area, collects loose ground items, and systematically distributes them into designated storage units based on user-defined sorting profiles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#lst:HandyStorage}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{#lst:HandyStorage&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Building&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Locations / Availability ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Locations / Availability ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Wesan</name></author>
	</entry>
	<entry>
		<id>https://wiki.fonline2.com/index.php?title=Base_Manager&amp;diff=4454&amp;oldid=prev</id>
		<title>Wesan: Created page with &quot; = Base Manager = The Base Manager is an automated outpost organization system that allows players to deploy a dedicated mechanical helper (&#039;&#039;&#039;Repair Bot&#039;&#039;&#039;) to maintain cleanliness and automate inventory distribution. The system scans the immediate area, collects loose ground items, and systematically distributes them into designated storage units based on user-defined sorting profiles. {{#lst:HandyStorage}} == Locations / Availability ==  * &#039;&#039;&#039;Player Bases &amp; Outposts:&#039;...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.fonline2.com/index.php?title=Base_Manager&amp;diff=4454&amp;oldid=prev"/>
		<updated>2026-05-28T10:49:55Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; = Base Manager = The Base Manager is an automated outpost organization system that allows players to deploy a dedicated mechanical helper (&amp;#039;&amp;#039;&amp;#039;Repair Bot&amp;#039;&amp;#039;&amp;#039;) to maintain cleanliness and automate inventory distribution. The system scans the immediate area, collects loose ground items, and systematically distributes them into designated storage units based on user-defined sorting profiles. {{#lst:HandyStorage}} == Locations / Availability ==  * &amp;#039;&amp;#039;&amp;#039;Player Bases &amp;amp; Outposts:&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
= Base Manager =&lt;br /&gt;
The Base Manager is an automated outpost organization system that allows players to deploy a dedicated mechanical helper (&amp;#039;&amp;#039;&amp;#039;Repair Bot&amp;#039;&amp;#039;&amp;#039;) to maintain cleanliness and automate inventory distribution. The system scans the immediate area, collects loose ground items, and systematically distributes them into designated storage units based on user-defined sorting profiles.&lt;br /&gt;
{{#lst:HandyStorage}}&lt;br /&gt;
== Locations / Availability ==&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Player Bases &amp;amp; Outposts:&amp;#039;&amp;#039;&amp;#039; This system is functional only within verified player-owned base locations.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Handy Storage Bay:&amp;#039;&amp;#039;&amp;#039; Operation requires a physical &amp;#039;&amp;#039;&amp;#039;Handy Storage&amp;#039;&amp;#039;&amp;#039; recharging station built on the map, which serves as the robot&amp;#039;s spawn point and home destination.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Manager Permissions:&amp;#039;&amp;#039;&amp;#039; Only players registered with &amp;#039;&amp;#039;&amp;#039;Manager&amp;#039;&amp;#039;&amp;#039; privileges at the outpost can interact with the control interface, link containers, or alter configuration settings.&lt;br /&gt;
&lt;br /&gt;
== Core Methods / Mechanics ==&lt;br /&gt;
The system is controlled via a management interface allowing configuration of the robot&amp;#039;s behavior, container links, and operational status.&lt;br /&gt;
&lt;br /&gt;
=== Management Control Interface ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Action&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Outcome&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Start Base Manager&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Awakens the robot from its recharge bay to begin its automation routine.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Toggle Ground Pickup&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Toggles whether the robot actively collects loose items found on the floor.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Toggle Main Storage Distribution&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Dictates whether the robot will empty the &amp;#039;&amp;#039;&amp;#039;Main Storage&amp;#039;&amp;#039;&amp;#039; container to redistribute its contents.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Link Container&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Links a targeted storage container to a specific item classification.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Set Personality Matrix&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Alters the response protocols and behavior style of the unit.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Operational Routine ===&lt;br /&gt;
When started, the robot continuously loops through a prioritization hierarchy to manage the base:&lt;br /&gt;
&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Ground Clearance:&amp;#039;&amp;#039;&amp;#039; If ground pickup is enabled, the unit scans the map for loose lootable items, charts a path, and clears the hexes by adding items to its internal inventory.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Main Storage Extraction:&amp;#039;&amp;#039;&amp;#039; If main storage distribution is enabled, the unit travels to the designated &amp;#039;&amp;#039;&amp;#039;Main Storage&amp;#039;&amp;#039;&amp;#039; container, extracts all contained items, and flags the container for redistribution.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Categorized Distribution:&amp;#039;&amp;#039;&amp;#039; The unit filters its current inventory against linked containers, moving to each designated chest to deposit matching item types.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Unsorted Overflow:&amp;#039;&amp;#039;&amp;#039; Any remaining items that do not match a specific category filter are deposited into the designated &amp;#039;&amp;#039;&amp;#039;Main Storage&amp;#039;&amp;#039;&amp;#039; container.&lt;br /&gt;
# &amp;#039;&amp;#039;&amp;#039;Standby Reclamation:&amp;#039;&amp;#039;&amp;#039; Once all tasks are complete, the unit returns to its home hex at the &amp;#039;&amp;#039;&amp;#039;Handy Storage&amp;#039;&amp;#039;&amp;#039; bay and enters a standby state.&lt;br /&gt;
&lt;br /&gt;
=== Supported Sorting Categories ===&lt;br /&gt;
Linked containers can be filtered to accept specific item classifications. The system filters items using the following matrix:&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Main Storage&amp;#039;&amp;#039;&amp;#039; (Default Overflow)&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Small Guns&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Big Guns&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Energy Weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Close Combat Weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Throwing Weapons&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Explosives&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Armor&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ammo&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Keys&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mods&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Resources&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Books&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Components&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Utility&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Implants&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Drugs&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Misc&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Behavioral Modifiers / Traits / Sub-systems ==&lt;br /&gt;
&lt;br /&gt;
=== Personality Matrix ===&lt;br /&gt;
The unit can be calibrated with one of four distinct personalities via the control terminal. This setting modifies the vocal feedback protocols displayed above the unit when it performs various tasks (such as starting up, resting, or storing items):&lt;br /&gt;
&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Default:&amp;#039;&amp;#039;&amp;#039; Standard factory-issue behavioral settings.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Raider:&amp;#039;&amp;#039;&amp;#039; Repurposed wasteland programming with aggressive vocal protocols.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Servant:&amp;#039;&amp;#039;&amp;#039; Subservient, formal etiquette programming.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Military:&amp;#039;&amp;#039;&amp;#039; Strict, tactical military-grade communication protocols.&lt;br /&gt;
&lt;br /&gt;
== Edge Cases, Failures, &amp;amp; Rules ==&lt;br /&gt;
&lt;br /&gt;
=== Missing or Destroyed Containers ===&lt;br /&gt;
If a container linked to a sorting category is destroyed, removed, or missing when the robot attempts a deposit or extraction:&lt;br /&gt;
&lt;br /&gt;
* The unit will broadcast a &amp;#039;&amp;#039;&amp;#039;Container Missing&amp;#039;&amp;#039;&amp;#039; vocal warning.&lt;br /&gt;
* The specific container link is automatically severed and wiped from the system matrix.&lt;br /&gt;
* The unit pauses all actions for &amp;#039;&amp;#039;&amp;#039;2 seconds&amp;#039;&amp;#039;&amp;#039; before adjusting its route to processing the remaining valid containers.&lt;br /&gt;
&lt;br /&gt;
=== Inventory Emergency Dumps ===&lt;br /&gt;
If the robot&amp;#039;s inventory contains items but no &amp;#039;&amp;#039;&amp;#039;Main Storage&amp;#039;&amp;#039;&amp;#039; container is currently linked to the system, or if the linked &amp;#039;&amp;#039;&amp;#039;Main Storage&amp;#039;&amp;#039;&amp;#039; container is missing:&amp;lt;blockquote&amp;gt;⚠️ &amp;#039;&amp;#039;&amp;#039;CRITICAL HAZARD:&amp;#039;&amp;#039;&amp;#039; The unit will suffer a storage failure, immediately drop all currently held items onto the floor at its current coordinates, terminate its active automation routing, and return directly to its home station.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unit Decommissioning &amp;amp; Death ===&lt;br /&gt;
&lt;br /&gt;
* If the automated system is hard-reset or the item management system finishes its cycle completely, the unit drops all remaining carried items onto its current hex before being deregistered from the map.&lt;br /&gt;
* If the robot is destroyed (&amp;#039;&amp;#039;&amp;#039;HP &amp;lt;= 0&amp;#039;&amp;#039;&amp;#039;), it cannot function until the recharging bay infrastructure is verified or reconstructed.&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Wesan</name></author>
	</entry>
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