StatusEffects: Revision history

Jump to navigation Jump to search

Diff selection: Mark the radio buttons of the revisions to compare and hit enter or the button at the bottom.
Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

3 June 2026

  • curprev 11:4811:48, 3 June 2026 Wesan talk contribs 6,282 bytes +6,282 Created page with "{{FeatureInfobox|name=Status Effects|rows={{!}}- {{!}} Type {{!}} Combat Mechanic}} == Overview == Status effects are ongoing conditions that affect characters over time, dealing damage or restoring health in ticks. There are six status effects in the game: '''Poison''', '''Radiation''', '''Bleeding''', '''Burning''', '''Healing''', and '''Stun'''. Each has its own behaviour, tick rate, and methods of application and removal. While triggered, a floating message appears..." Tag: Visual edit