RunTime: Difference between revisions
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== Details == | == Details == | ||
Smaller time means faster running due to less time spend between hexes. Therefore charactar can move bigger distance over same time unit. Default Run Time 200 means character run distance of 5 hexes in 1 second. Run Time is easily mixed with derivated stat [[RunningSpeed|Running Speed]], which represents character speed | Smaller time means faster running due to less time spend between hexes. Therefore charactar can move bigger distance over same time unit. Default Run Time 200 means character run distance of 5 hexes in 1 second. Run Time is easily mixed with derivated stat [[RunningSpeed|Running Speed]], which represents character speed as a percentage compared to default running speed. | ||
== Value Adjusted== | == Value Adjusted== | ||
Latest revision as of 20:47, 30 May 2026
| Run Time | |
|---|---|
| Type | Stat |
| Property ID | RunTime |
| Default Value | 200 |
| Min Value | 100 |
| Max Value | 300 |
Run Time
Time in milliseconds it takes between hexes while running.
Details
Smaller time means faster running due to less time spend between hexes. Therefore charactar can move bigger distance over same time unit. Default Run Time 200 means character run distance of 5 hexes in 1 second. Run Time is easily mixed with derivated stat Running Speed, which represents character speed as a percentage compared to default running speed.
Value Adjusted
| RunTime | Min | Max |
|---|---|---|
| Character Agility | -16 | 0 |
| Perk MarathonRunner | -45 | 0 |
| Trait Ninja | 0 | 30 |
| Trait Stonewall | 0 | 20 |
| Trait Tank | 0 | 15 |
| Race Mutant | 0 | 50 |