Ripper: Difference between revisions

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Updated item data from sync
 
Updated item data from sync
 
Line 11: Line 11:
<tr><th>Reload AP</th><td>20</td></tr>
<tr><th>Reload AP</th><td>20</td></tr>
|modes=
|modes=
<tr><th colspan="2">Attack Modes</th></tr>
<tr><td colspan="2">
<table class="wikitable" style="width:100%; margin:0">
<tr><th>Stat</th>
<th>Swing</th>
<th>Thrust</th>
</tr>
<tr>
<th>Damage</th>
<td>45 - 55</td>
<td>45 - 55</td>
</tr>
<tr>
<th>AP Cost</th>
<td>20</td>
<td>20</td>
</tr>
<tr>
<th>Can Aim</th>
<td>True</td>
<td>True</td>
</tr>
<tr>
<th>Damage Type</th>
<td>Normal</td>
<td>Normal</td>
</tr>
<tr>
<th>Range</th>
<td>1</td>
<td>1</td>
</tr>
<tr>
<th>Minimum Skill</th>
<td>150</td>
<td>150</td>
</tr>
<tr>
<th>Rounds</th>
<td>1</td>
<td>1</td>
</tr>
</table>
</td></tr>
|footrows=
|footrows=
<tr><th>Weight</th><td>907 g</td></tr>
<tr><th>Weight</th><td>907 g</td></tr>

Latest revision as of 13:57, 26 May 2026


Ripper
TypeCloseCombatWeapon
Cost140 caps
Durability1000 HP
Tier6
Default AmmoSmall Energy Cell Small Energy Cell
Max Ammo30
Reload AP20
Attack Modes
Stat Swing Thrust
Damage 45 - 55 45 - 55
AP Cost 20 20
Can Aim True True
Damage Type Normal Normal
Range 1 1
Minimum Skill 150 150
Rounds 1 1


Overview

A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target.

Crafting

Result Workbench Ingredients Requirements
1x Ripper Ripper Gunsmith Station Gunsmith Station 5x Metal Parts Metal Parts
2x Microcircuits Microcircuits
Upgrade Tier 3