PulseGrenade: Difference between revisions

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Updated item data from sync
 
Updated item data from sync
 
Line 9: Line 9:
<tr><th>Tier</th><td>8</td></tr>
<tr><th>Tier</th><td>8</td></tr>
|modes=
|modes=
<tr><th colspan="2">Attack Modes</th></tr>
<tr><td colspan="2">
<table class="wikitable" style="width:100%; margin:0">
<tr><th>Stat</th>
<th>Throw</th>
</tr>
<tr>
<th>Damage</th>
<td>300 - 400</td>
</tr>
<tr>
<th>AP Cost</th>
<td>50</td>
</tr>
<tr>
<th>Can Aim</th>
<td>False</td>
</tr>
<tr>
<th>Damage Type</th>
<td>Emp</td>
</tr>
<tr>
<th>Range</th>
<td>15</td>
</tr>
<tr>
<th>Minimum Skill</th>
<td>250</td>
</tr>
</table>
</td></tr>
|footrows=
|footrows=
<tr><th>Weight</th><td>453 g</td></tr>
<tr><th>Weight</th><td>453 g</td></tr>

Latest revision as of 14:27, 26 May 2026



Grenade (Pulse)
TypeThrowingWeapon
Cost750 caps
Tier8
Attack Modes
Stat Throw
Damage 300 - 400
AP Cost 50
Can Aim False
Damage Type Emp
Range 15
Minimum Skill 250


Overview

An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuze.