Armor Class
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Description
Armor Class (or AC) is one of the three stats by which a character can reduce or avoid taking damage. The other two damage affecting stats are Damage Threshold (or DT) and Damage Resistance (or DR). AC takes the first role in combat and simulates the difficulty of landing a successful hit on a target that is evasive or otherwise highly mobile, or wears an armor that may completely deflect glancing hits without even needing to absorb the damage.
The higher your AC is, the better your chances are that your opponent will miss while trying to shoot or hit you. You can't have more than 90 armor class.
Armor class calculations
- Your base armor class is equal to your Agility.
- After taking the dodger perk, you will receive +40 armor class.
- Any worn armor will modify your armor class.
- Scouting Implant will give you +40 armor class bonus.
- In turn based mode unused action points will convert into bonus armor class at end of your turn.