Khan Raiders

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Khans logo - graphic from Fallout 1.

Description

The Khans are a tribe of brutally vicious and semi-organized raiders with a culture based around the basic tenets of Social Darwinism. They are one of the more formidable of the four groups (Khans, Vipers, Jackals, and the community of Shady Sands) that originated in Vault 15. Most wastelanders view the Khans as the founders of the chem trade. They are also known to make jet, psycho and many other addictive chems. Their main base in 2161 was located southeast of Shady Sands. At least twice, the Khans have suffered a brutal near-defeat, but, "like a Phoenix", the group has always managed to rise again from its ashes.

Other Informations

Location: Area around Broken Hills.
Weaponry: Assault Rifles, Rocket Launchers, M60, Miniguns, Laser Rifles, FN FAL, H&K CAWS
Extra Loot: Super Stimpaks, Silver Darts for Needler Pistols, Toxic Caves Maps, other minor items.
Difficulty: Tough

Stats

Khan Raider (A) Vital Statistics Resistances (DT/DR) Notes
Hfmetwesl.gif
Hit Points 200 Experience 550
Armor Class 18 Bonus Meele Damage 3
Sequence 14 Critical Chance 3
Action Points 10 Healing Rate 2

Szablon9.png 0/20% Szablon11.png 0/20%
Szablon15.png 0/10% Szablon10.png 0/10% Szablon13.png 0/20% Szablon12.png 0/30%

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Khan Raider (B) Vital Statistics Resistances (DT/DR) Notes
Hfmaxx.gif
Hit Points 203 Experience 550
Armor Class 18 Bonus Meele Damage 3
Sequence 14 Critical Chance 3
Action Points 10 Healing Rate 2

Szablon9.png 0/20% Szablon11.png 0/20%
Szablon15.png 0/10% Szablon10.png 0/10% Szablon13.png 0/20% Szablon12.png 0/30%

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Khan Raider (C) Vital Statistics Resistances (DT/DR) Notes
Hmbmetlwes.gif
Hit Points 238 Experience 700
Armor Class 18 Bonus Meele Damage 3
Sequence 18 Critical Chance 3
Action Points 10 Healing Rate 3

Szablon9.png 0/20% Szablon11.png 0/20%
Szablon15.png 0/10% Szablon10.png 0/10% Szablon13.png 0/20% Szablon12.png 0/30%

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Khan Raider (D) Vital Statistics Resistances (DT/DR) Notes
Hmlthrwes.gif
Hit Points 235 Experience 700
Armor Class 18 Bonus Meele Damage 3
Sequence 18 Critical Chance 3
Action Points 10 Healing Rate 3

Szablon9.png 0/20% Szablon11.png 0/20%
Szablon15.png 0/10% Szablon10.png 0/10% Szablon13.png 0/20% Szablon12.png 0/30%

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Khan Raider (E) Vital Statistics Resistances (DT/DR) Notes
Hmlteslwes.gif
Hit Points 244 Experience 700
Armor Class 18 Bonus Meele Damage 3
Sequence 18 Critical Chance 3
Action Points 10 Healing Rate 3

Szablon9.png 0/20% Szablon11.png 0/20%
Szablon15.png 0/10% Szablon10.png 0/10% Szablon13.png 0/20% Szablon12.png 0/30%

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