Rippers

From FOnline 2 Wiki
Jump to navigation Jump to search

Description

The Rippers are a gang initially from the Boneyard now residing in close zone to this city. Their Headquater used to be a Warehouse, but they were chased away by pack of certain cute not-so-little lizards (Hintwords: Clawes, Death, Lots of experience per kill). Other factions like Regulators, Blades and Gun Runners from Boneyards section are considering the Rippers to be their enemy/rivals in scavenging so its all out war in this region of the wasteland.

Other Informations

Location: Area near Boneyard.
Weaponry: Small Guns and Meele.
Extra Loot: Caps and minor loots.
Difficulty: Avarage.

Stats

Ripper (A) Vital Statistics Resistances (DT/DR) Notes
Hmmaxx.gif
Hit Points 200 Experience 550
Armor Class 18 Bonus Meele Damage 3
Sequence 14 Critical Chance 3
Action Points 10 Healing Rate 2

Szablon9.png 0/20% Szablon11.png 0/20%
Szablon15.png 0/10% Szablon10.png 0/10% Szablon13.png 0/20% Szablon12.png 0/30%

-
Ripper (B) Vital Statistics Resistances (DT/DR) Notes
Hfmetwesl.gif
Hit Points 202 Experience 550
Armor Class 18 Bonus Meele Damage 3
Sequence 14 Critical Chance 3
Action Points 10 Healing Rate 2

Szablon9.png 0/20% Szablon11.png 0/20%
Szablon15.png 0/10% Szablon10.png 0/10% Szablon13.png 0/20% Szablon12.png 0/30%

-
Ripper (C) Vital Statistics Resistances (DT/DR) Notes
HMLBTHRWES.gif
Hit Points 216 Experience 550
Armor Class 18 Bonus Meele Damage 3
Sequence 14 Critical Chance 3
Action Points 10 Healing Rate 2

Szablon9.png 0/20% Szablon11.png 0/20%
Szablon15.png 0/10% Szablon10.png 0/10% Szablon13.png 0/20% Szablon12.png 0/30%

-
Ripper (D) Vital Statistics Resistances (DT/DR) Notes
Hmlmax.gif
Hit Points 204 Experience 550
Armor Class 18 Bonus Meele Damage 3
Sequence 14 Critical Chance 3
Action Points 10 Healing Rate 2

Szablon9.png 0/20% Szablon11.png 0/20%
Szablon15.png 0/10% Szablon10.png 0/10% Szablon13.png 0/20% Szablon12.png 0/30%

-
Ripper (E) Vital Statistics Resistances (DT/DR) Notes
Nmmaxx.gif
Hit Points 199 Experience 550
Armor Class 18 Bonus Meele Damage 3
Sequence 14 Critical Chance 3
Action Points 10 Healing Rate 2

Szablon9.png 0/20% Szablon11.png 0/20%
Szablon15.png 0/10% Szablon10.png 0/10% Szablon13.png 0/20% Szablon12.png 0/30%

-