Description
See the bottom of this page for a list of all the ammo types.
Ammunitions are needed to make your weapon able to shoot at various targets. Quite useful. In Detail section of the tables you`ll find weird abrevations. Heres quick explonation:
DM Mod
Damage adjustment, or "DM mod" for short, is a property of ammunition that affects the damage range of the weapon currently loaded with said ammunition.
Example: If a weapon's damage range is 50-100, and you load it with ammunition whose DM mod is 2/1, the weapon's damage range will effectively be increased to 100-200.
DR Mod
Damage resistance modifier, or "DR mod" for short, is a property of ammunition that affects your target's Damage resistance.
Example: If your target's DR is 30, and the ammunition you're using has a DR mod of 30, your target's DR is effectively 30 + 30 = 60 when the damage your shots inflict upon that target is being calculated.
AC Mod
Armor Class modifier, or "AC mod" for short, is a property of ammunition that affects the AC of any target that said ammunition is fired at.
Example: If your target's AC is 100, and you're using ammunition whose AC mod is -10, your target's AC will effectively be lowered to 100 - 10 = 90 when your chance to hit that target is being calculated.
Ammo Details
Craftable Ammo
Small Energy Cells
|   | 
| A small, self-contained energy storage unit. | 
| DM Mod | 1/1 | 
| DR mod | 0% | 
| AC Mod | 0 | 
| Weight | 34 grams | 
| Base price | 10 caps | 
| Requirments to craft | 2x  2x  2x
  Crafts a bath of 50.
 | 
| Exp for Craft | 250 | 
| Notes | Useful ammo, don't get rid of it. It is also usable as a car fuel. | 
 
.223 FMJ
|   | 
| A case of ammunition, .223 caliber, Full Metal Jacket. | 
| DM Mod | 1/1 | 
| DR mod | -30% | 
| AC Mod | -20 | 
| Weight | 18 grams | 
| Base price | 4 caps | 
| Requirments to craft | 3x  2x  6x  Crafts a bath of 100.
 Profession: Gunsmith 1
 | 
| Exp for Craft | 330 | 
| Notes | Best Small Guns use it, also LSW is fueled by this ammo - keep it. | 
 
12 ga. Shotgun Shells
|   | 
| Shotgun ammunition. This particular ammo is marked: "12-gauge shells, not for use by children under the age of 3." | 
| DM Mod | 1/1 | 
| DR mod | 0% | 
| AC Mod | -30 | 
| Weight | 22 grams | 
| Base price | 2 caps | 
| Requirments to craft | 2x  5x  Crafts a bath of 100.
 | 
| Exp for Craft | 155 | 
| Notes | Since all Shotguns use this ammo, it's wise to keep it, as you never know when you might need H&K CAWS right? | 
 
10mm JHP
|   | 
| Ammunition. Caliber: 10mm, jacketed hollow-points | 
| DM Mod | 2/1 | 
| DR mod | 30% | 
| AC Mod | 0 | 
| Weight | 18 grams | 
| Base price | 3 caps | 
| Requirments to craft | 2x  5x  Crafts a bath of 100.
 | 
| Exp for Craft | 155 | 
| Notes | Basic ammo, usable for farming with many pistols, most importantly with P90c. | 
 
10mm AP
|   | 
| Ammunition. Caliber: 10mm, armor piercing. | 
| DM Mod | 1/1 | 
| DR mod | -35% | 
| AC Mod | 0 | 
| Weight | 18 grams | 
| Base price | 4 caps | 
| Requirments to craft | 3x  5x  Crafts a bath of 100.
 Profession: Gunsmith 1
 
 | 
| Exp for Craft | 275 | 
| Notes | Valuable ammo, try to hoard it, if possible. It has   Armor Piercing. Mostly used by gun called P90c | 
 
5mm JHP
|   | 
| A brick of small, lightweight ammunition. Caliber: 5mm, jacketed hollow-point. | 
| DM Mod | 2/1 | 
| DR mod | 40% | 
| AC Mod | 0 | 
| Weight | 9 grams | 
| Base price | 2 caps | 
| Requirments to craft | 4x  6x  Crafts a bath of 100.
 Profession: Gunsmith 2
 
 | 
| Exp for Craft | 350 | 
| Notes | This ammunition is only useful against lowly armored targets such as Rogues or players wearing leather jackets. | 
 
5mm AP
|   | 
| A brick of small caliber ammunition. 5mm armor piercing. | 
| DM Mod | 2/3 | 
| DR mod | -35% | 
| AC Mod | 0 | 
| Weight | 9 grams | 
| Base price | 2 caps | 
| Requirments to craft | 6x  6x  Crafts a bath of 100.
 Profession: Gunsmith 2
 
 | 
| Exp for Craft | 450 | 
| Notes | Ammo used mainly by Bursters. Keep as much as possible as both Minigun and Avenger Minigun users needs it badly. | 
 
.44 Magnum JHP
|   | 
| A brick of ammunition, .44 magnum caliber, hollow-points. | 
| DM Mod | 3/1 | 
| DR mod | 50% | 
| AC Mod | 0 | 
| Weight | 22 grams | 
| Base price | 2 caps | 
| Requirments to craft | 2x  5x  Crafts a bath of 100.
 | 
| Exp for Craft | 155 | 
| Notes | Ammo used in Desert Eagles and Magnums. If you`re not planning to use them get rid of this ammo. | 
 
.44 Magnum FMJ
|   | 
| A brick of ammunition, .44 magnum caliber, full metal jacket. | 
| DM Mod | 1/1 | 
| DR mod | -20% | 
| AC Mod | 0 | 
| Weight | 45 grams | 
| Base price | 2 caps | 
| Requirments to craft | 3x  5x  Crafts a bath of 100.
 Profession: Gunsmith 1
 
 | 
| Exp for Craft | 275 | 
| Notes | A little better than it's JHP vartiant, still it's very marginal ammo that is very rarely used. | 
 
7.62mm
|   | 
| Ammunition. Caliber: 7.62mm. | 
| DM Mod | 12/10 | 
| DR mod | -15% | 
| AC Mod | -5 | 
| Weight | 22 grams | 
| Base price | 7 caps | 
| Requirments to craft | 3x  2x  6x  Crafts a bath of 100.
 Profession: Gunsmith 1
 
 | 
| Exp for Craft | 330 | 
| Notes | This ammunition is mostly used with m60 and FN FAL. Its worth to keep it. | 
 
.45 Caliber
|   | 
| Ammunition. .45 Caliber. | 
| DM Mod | 1/1 | 
| DR mod | 0% | 
| AC Mod | 0 | 
| Weight | 45 grams | 
| Base price | 7 caps | 
| Requirments to craft | 2x  5x  Crafts a bath of 100.
 Profession: Gunsmith 1
 
 | 
| Exp for Craft | 155 | 
| Notes | Nice source of gunpowder for crafting other ammo as you probably will never use this one. | 
 
Flamethrower Fuel
|   | 
| A cylinder containing an extremely flammable liquid fuel for flamethrowers. | 
| DM Mod | 1/1 | 
| DR mod | 0 | 
| AC Mod | -20 | 
| Weight | 453 grams | 
| Base price | 12 caps | 
| Requirments to craft | 5x  Crafts a batch of 30.
 | 
| Exp for Craft | 75 | 
| Notes | It's heavy, it's useless AND what's worst - it can't be scienced. | 
 
Flamethrower Fuel MKII
|   | 
| This flamethrower fuel uses an advanced super-burn mix. | 
| DM Mod | 1/1 | 
| DR mod | -40% | 
| AC Mod | -20 | 
| Weight | 453 grams | 
| Base price | 25 caps | 
| Requirments to craft | 1x  30x  Crafts a bath of 30.
 Profession: Gunsmith 2
 
 | 
| Exp for Craft | 60 | 
| Notes | It's much better than original flamer fuel. If you plan on using flamer this is the right ammo. | 
 
9mm Ball
|   | 
| A collection of ancient 9x19mm rounds. Heavy grease to preserve them from the environment. Standard bullets. | 
| DM Mod | 1/1 | 
| DR mod | -15% | 
| AC Mod | 0 | 
| Weight | 45 grams | 
| Base price | 5 caps | 
| Requirments to craft | 2x  3x  Crafts a bath of 100.
 Profession: Gunsmith 1
 
 | 
| Exp for Craft | 105 | 
| Notes | Ammo for Mauser. In other words: ammo you can safely science. | 
 
HN Needler Cartridge
|   | 
| Ammunition. This cartridge appears to be ammo for the HN Needler Pistol. Each 'bullet' is a small hypodermic designed to inject a target with its contents upon impact. | 
| DM Mod | 1/1 | 
| DR mod | 0% | 
| AC Mod | -10 | 
| Weight | 15 grams | 
| Base price | 8 caps | 
| Requirments to craft | 3x  5x  Crafts a bath of 100.
 Profession: Gunsmith 2
 
 | 
| Exp for Craft | 275 | 
| Notes | Common ammo for Needler Pistol, far worse than silver one as its cant kill vampires or zombies but still usable. | 
 
14mm AP
|   | 
| Large caliber ammunition. 14mm armor piercing. | 
| DM Mod | 1/1 | 
| DR mod | -50% | 
| AC Mod | 0 | 
| Weight | 15 grams | 
| Base price | 5 caps | 
| Requirments to craft | 4x  5x  Crafts a bath of 100.
 Profession: Gunsmith 2
 
 | 
| Exp for Craft | 325 | 
| Notes | 14mm is nice ammo used by Fast Shooters with 14mm Pistols. Keep it. It has   Armor Piercing. | 
 
Explosive Rocket
|   | 
| A rocket with a large explosive warhead. | 
| DM Mod | 1/1 | 
| DR mod | 0% | 
| AC Mod | 0 | 
| Weight | 1360 grams | 
| Base price | 120 caps | 
| Requirments to craft | 6x  5x  Crafts a bath of 10.
 Profession: Gunsmith 1
 
 | 
| Exp for Craft | 425 | 
| Notes | So expensive to craft, yet so useless. | 
 
Rocket AP
|   | 
| A rocket shell, with a smaller explosive, but designed to pierce armor plating. | 
| DM Mod | 1/1 | 
| DR mod | -30% | 
| AC Mod | -15 | 
| Weight | 1360 grams | 
| Base price | 400 caps | 
| Requirments to craft | 8x  6x  2x  Crafts a bath of 10.
 Profession: Gunsmith 2
 
 | 
| Exp for Craft | 670 | 
| Notes | Important rockets for PvP, also NPC merchants love those rockets. They have   Armor Piercing. | 
 
Micro Fusion Cell
|   | 
| A medium sized energy production unit. Self-contained fusion plant. | 
| DM Mod | 1/1 | 
| DR mod | 0% | 
| AC Mod | 0 | 
| Weight | 45 grams | 
| Base price | 20 caps | 
| Requirments to craft | 3x  3x  Crafts a bath of 100.
 Profession: Scientist 2
 
 OR
 
 100x
  Crafts a bath of 30.
 Profession: Scientist 2
 
 | 
| Exp for Craft | 450/100(normal/converting from SEC) 
 | 
| Notes | Usefull ammo, valued by both NPCs and other players. You can also use it as a car fuel! | 
 
 
Other Ammo
Slug Shells
|   | 
| A heavy lead projectile, with a plastic tip, intended for use in a shotgun and often used for hunting large game. | 
| DM Mod | 1/1 | 
| DR mod | -35% | 
| AC Mod | 0 | 
| Weight | 22 grams | 
| Base price | 11 caps | 
| Where to Find? | NPCs driven shops. Sierra Caves
 | 
| Notes | A very powerful ammunition. If your enemies are using it, even the most powerful armors you could wear will be exposed to risk of being penetrated. | 
 
4.7mm Caseless
|   | 
| Ammunition. Caliber: 4.7mm, caseless. | 
| DM Mod | 3/2 | 
| DR mod | -20% | 
| AC Mod | -5 | 
| Weight | 9 grams | 
| Base price | 12 caps | 
| Where to Find? | Dungeons | 
| Notes | Ammunition used by G11, G11E and Vindicator. It's very expensive, since this ammo is rare. | 
 
2mm EC
|   | 
| Ammunition. | 
| DM Mod | 3/2 | 
| DR mod | -20% | 
| AC Mod | -30 | 
| Weight | 9 grams | 
| Base price | 8 caps | 
| Where to Find? | Dungeons | 
| Notes | Awesome ammo for awesome guns. Very rare. | 
 
BB's
|   | 
| A package of BB's from before the war. In excellent condition. Stainless steel. | 
| DM Mod | 1/1 | 
| DR mod | 0% | 
| AC Mod | 0 | 
| Weight | 45 grams | 
| Base price | 1 caps | 
| Where to Find? | Thugs Encounters | 
| Notes | Ammo for BB gun. Nothing special. | 
 
9mm
|   | 
| Ammunition. Caliber: 9mm. | 
| DM Mod | 1/1 | 
| DR mod | 0% | 
| AC Mod | 0 | 
| Weight | 22 grams | 
| Base price | 5 caps | 
| Where to Find? | Random NPC`s encounters. | 
| Notes | A bad version of 9mm bals ammo. Quite common. | 
 
HN AP Needler Cartridge
|   | 
| Ammunition. This cartridge appears to be armor-piercing ammo for the HN Needler Pistol. The hypodermic tips are made of a strange alloy and are incredibly sharp. | 
| DM Mod | 2/1 | 
| DR mod | 0% | 
| AC Mod | -10 | 
| Weight | 45 grams | 
| Base price | 30 caps | 
| Where to Find? | Higher tier NPC`s encounters like Mutants or Rogues. | 
| Notes | Awesome ammo that doubles the damage dealt by Needler. | 
 
.50 Caliber
|   | 
| The .50 Caliber is a cartridge developed in the late 1910s, entering service officially in 1921. Due to the high balistic coefficient of the bullet, the trajectory also suffers less from cross-winds than smaller and lighter calibers, making the .50 Caliber round a good choice for high-powered sniper rifles. | 
| DM Mod | 1/1 | 
| DR mod | -30% | 
| AC Mod | -20 | 
| Weight | 18 grams | 
| Base price | 10 caps | 
| Where to Find? | A very rare spawn from dungeons. | 
| Notes | Hey! Its ammo used by Bozars! | 
 
 
Ammo Usage
 
 
Pages in category "Ammunition"
The following 26 pages are in this category, out of 26 total.