Khan Raiders

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Khans logo - graphic from Fallout 1.

Description

The Khans are a tribe of brutally vicious and semi-organized raiders with a culture based around the basic tenets of Social Darwinism. They are one of the more formidable of the four groups (Khans, Vipers, Jackals, and the community of Shady Sands) that originated in Vault 15. Most wastelanders view the Khans as the founders of the chem trade. They are also known to make jet, psycho and many other addictive chems. Their main base in 2161 was located southeast of Shady Sands. At least twice, the Khans have suffered a brutal near-defeat, but, "like a Phoenix", the group has always managed to rise again from its ashes.

Other Informations

Location: Area around Broken Hills.
Weaponry: Assault Rifles, Rocket Launchers, M60, Miniguns, Laser Rifles, FN FAL, H&K CAWS
Extra Loot: Super Stimpaks, Silver Darts for Needler Pistols, Toxic Caves Maps, other minor items.
Difficulty: Tough

Stats

Khan Raider (A) Vital Statistics Resistances (DT/DR) Notes
 
  200   550
  18   3
  14   3
  10   2

  0/20%   0/20%
  0/10%   0/10%   0/20%   0/30%

-
Khan Raider (B) Vital Statistics Resistances (DT/DR) Notes
 
  203   550
  18   3
  14   3
  10   2

  0/20%   0/20%
  0/10%   0/10%   0/20%   0/30%

-
Khan Raider (C) Vital Statistics Resistances (DT/DR) Notes
 
  238   700
  18   3
  18   3
  10   3

  0/20%   0/20%
  0/10%   0/10%   0/20%   0/30%

-
Khan Raider (D) Vital Statistics Resistances (DT/DR) Notes
 
  235   700
  18   3
  18   3
  10   3

  0/20%   0/20%
  0/10%   0/10%   0/20%   0/30%

-
Khan Raider (E) Vital Statistics Resistances (DT/DR) Notes
 
  244   700
  18   3
  18   3
  10   3

  0/20%   0/20%
  0/10%   0/10%   0/20%   0/30%

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