Sequence

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Description

Sequence is a parameter which determines how soon your character will be able to react in turn-based combat mode.

Sequence value

  • The base value of sequence: 2 x Perception. (minimum value: 2, maximum value: 20).
  • This can be further improved by taking the earlier sequence perk (adds +6 to sequence).
  • Additionally, installing the speed implant will increase the sequence of the user by another 6 points.

Therefore, maximum sequence is equal to 32.

The first turn

The player who clicked first in turn-based mode (TB) is favored to have the first turn; although in some scenarios, with extreme differences in sequence parameters, this might not be the case (for example: if you have 2 sequence and your opponent has 26, he will have the opportunity to act before you). We still don't know exactly how these values work, since information about them haven't been released to the player base.

When a player is fighting against NPCs: if you click on the hostile NPC you will receive the turn first, but as a drawback the opposing creatures will usually receive a double turn right after your finishes. However, if your character has a high sequence, the turn orders may be adjusted, giving your opponents only one turn instead of two.

After the first turn

After the first turn the rotation between your moves and moves of other wastelanders/creatures becomes queued by sequence values. However, there is no chance for any of sides already present on the battlefield to receive a double turn.

Turn-based traps

The complicated nature of playing order in turn-based system and the fact that most of "regular" wastelanders have a somewhat low sequence can cause a lot of problems for new players, since a lot of specialized player killers (PKs) often set up encounters on some often visited routes. Their goal is to drag into that trap-encounter anyone who is traveling through the region, and if your combat-mode is set to "turn-based only", there is a high chance that you will be forced into spawning in one of those trap-like encounters. Player-killers with extremely high-sequenced builds will usually have their turn first against forced visitors, killing them before they even get a chance to defend themselves.

If you wish to avoid such bad thing happening to you, you can either not travel through the most visited regions (caravan routes; direct city-to-city highways etc.) or access your game options and set your combat mode to real-time.