CriticalChance: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
{{DISPLAYTITLE: | {{DISPLAYTITLE:CriticalChance}} | ||
{| class="wikitable" style="float:right; margin:0 0 1em 1em; width:320px" | {| class="wikitable" style="float:right; margin:0 0 1em 1em; width:320px" | ||
Revision as of 18:06, 28 May 2026
| Critical Chance | |
|---|---|
| Type | Stat |
| Property ID | CriticalChance |
| Default Value | 0 |
| Min Value | 0 |
| Max Value | 95 |
Critical Chance
Chance for attack to turn into critical hit. For burst attacks critical chance is rolled for every individual bulets.
Details
When calculating total critical chance for attack, then Critical Chance Close Combat or Critical Chance Range Combat is added top of character Critical Chance value depend if attack was close combat or ranged attack. Critical Resistance of target is reduced from total critical chance.
Value Adjusted
| CriticalChance | Min | Max |
|---|---|---|
| Character Luck | 0 | 18 |
| Weapon Mod | 0 | 15 |
| Trait Bonehead | -15 | 0 |
| Trait Finesse | 0 | 10 |