Category:Small Guns
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See the bottom of this page for a list of all the small guns a player can use in FOnline 2.
List of Tier 0 Small Guns
Those are weakest and most basic guns mostly used by NPC's.
Zip Gun
A handmade single shot pistol. Min ST: 4. | |
---|---|
Damage | 6 - 13 |
Single | AP: 4 |
Range | 15 |
Damage type | Normal |
Ammo | or |
Ammo capacity | 1 |
Weapon Perk | None |
Strength required | 4 |
Item Durability | 100 |
Weight | 1814 grams |
Base price | 150 caps |
Exp for crafting | 35 |
Blueprint | No |
Requirments to craft: | 1x1x |
Notes | This weapon can`t gain any crafting bonuses. It can be crafted withouth a workbench. The question is "why" woud you craft it though? |
Pipe Rifle
This is a hand-made single shot rifle. Min ST: 5. | |
---|---|
Damage | 8 - 16 |
Single | AP: 4 |
Range | 20 |
Damage type | Normal |
Ammo | or |
Ammo capacity | 1 |
Weapon perk | None |
Strength reqiuired | 5 |
Item Durability | 100 |
Weight | 4535 grams |
Base price | 200 caps |
Exp for crafting | 50 |
Blueprint | No |
Requirments to craft: | 1x1x1x |
Notes | This weapon can`t gain any crafting bonuses. It can be crafted withouth a workbench. It's nearly as bad as Zip Gun! |
10mm Pistol
A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round. Min ST: 3. | |
---|---|
Damage | 16 - 21 |
Single | AP: 4 |
Range | 25 |
Damage type | Normal |
Ammo | or |
Ammo capacity | 12 |
Weapon perk | None |
Strength required | 3 |
Item Durability | 100 |
Weight | 1360 grams |
Base price | 250 caps |
Exp for crafting | 85 |
Blueprint | No |
Requirments to craft: | 1x1x1x Small Guns 70% |
Notes | Most basic gun, yet good shootie that will prove priceless in fights against Geckos and Radscorpions. |
Shotgun
A Winchester Widowmaker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip. Min ST: 4. | |
---|---|
Damage | 25 - 35 |
Single | AP: 5 |
Burst | AP: 6, 2 bullets per burst |
Range | 14(11 for Burst) |
Damage type | Normal |
Ammo | or |
Ammo capacity | 2 |
Weapon Perk | Accurate |
Strength required | 4 |
Item Durability | 100 |
Weight | 2267 grams |
Base price | 500 caps |
Exp for crafting | 105 |
Blueprint | No |
Requirments to craft: | 1x2x1x Small Guns 70% |
Notes | Due to small ammo capacity, small range and 5 ap cost of fire, this gun is only good as something to feed up the npc shopkeepers. While bursting it has a chance of knockdowning the target. |
Sawed-Off Shotgun
Someone took the time to chop the last few inches off the barrel and stock of this shotgun. Now, the wide spread of this hand-cannon's short-barreled shots makes it perfect for short-range crowd control. Min ST: 4. | |
---|---|
Damage | 29 - 42 |
Single | AP: 4 |
Burst | AP: 5, 2 bullets per burst |
Range | 9(7 for burst) |
Damage type | Normal |
Ammo | or |
Ammo capacity | 2 |
Weapon Perk | Long Range |
Strength required | 4 |
Item Durability | 100 |
Weight | 1814 grams |
Base price | 800 caps |
Exp for crafting | 0 |
Blueprint | No |
Requirments to craft: | 1x Small Guns 70% |
Notes | With 7 hex range this weapon perk is truly good fit. It has chance of Knockdowning the target. |
Red Ryder BB Gun
A Red Ryder BB gun. The classic. Min ST: 3. | |
---|---|
Damage | 1 - 3 |
Single | AP: 5 |
Range | 22 |
Damage type | Normal |
Ammo | |
Ammo capacity | 100 |
Weapon Perk | - |
Strength required | 3 |
Item Durability | 100 |
Weight | 2267 grams |
Base price | 200 caps |
Where to Find? | Bandits encounter |
Notes | Bandits use it. (for hunting blacksuits I suppose.) |
Red Ryder LE BB Gun
A limited edition version of the Red Ryder BB gun. A true classic. Min ST: 3. | |
---|---|
Damage | 2 - 4 |
Single | AP: 5 |
Range | 32 |
Damage type | Normal |
Ammo | |
Ammo capacity | 100 |
Weapon Perk | Long Range |
Strength required | 3 |
Item Durability | 100 |
Weight | 2267 grams |
Base price | 3500 caps |
Where to Find? | TC Box |
Notes | Dont get fooled, it's not a killing machine from special encounter in Fallout 1. It's a BB gun, nothing more. |
List of Tier 1 Small Guns
The bit stronger, yet still quite common small guns.
.44 Magnum Revolver
Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk?. Min ST: 5. | |
---|---|
Damage | 19 - 28 |
Single | AP: 4 |
Range | 22 |
Damage type | Normal |
Ammo | or |
Ammo capacity | 6 |
Weapon perk | None |
Strength required | 5 |
Item Durability | 100 |
Weight | 2267 grams |
Base price | 600 caps |
Exp for crafting | 135 |
Blueprint | Yes |
Requirments to craft: | 1x1x2x Profession: Gunsmith 1 |
Notes | It's a rarely used gun. It has terrible range, but at least some decent damage for a pistol. |
.44 Magnum (Speed Load)
A .44 Magnum Revolver with a speed loader. Min ST: 5. | |
---|---|
Damage | 19 - 28 |
Single | AP: 4 |
Range | 22 |
Damage type | Normal |
Ammo | or |
Ammo capacity | 6 |
Weapon perk | Fast Reload |
Strength required | 5 |
Item Durability | 100 |
Weight | 2267 grams |
Base price | 800 caps |
Exp for crafting | 60 |
Blueprint | Yes |
Requirments to craft: | 1x2x Profession: Gunsmith 1 |
Notes | After upgrading the weapon reload cost is now equal to 1 action point. It is still a pretty bad gun though. |
Desert Eagle .44
An ancient Desert Eagle pistol, in .44 magnum. Interest in late 20th century films made this one of the most popular handguns of all times. Min ST: 4. | |
---|---|
Damage | 15 - 34 |
Single | AP: 4 |
Range | 27 |
Damage type | Normal |
Ammo | or |
Ammo capacity | 8 |
Weapon Perk | None |
Strength required | 4 |
Item Durability | 100 |
Weight | 1814 grams |
Base price | 600 caps |
Exp for crafting | 135 |
Blueprint | Yes |
Requirments to craft: | 1x1x2x Profession: Gunsmith 1 |
Notes | Just another pistol used by newbies. It has decent damage and range so it's not that terrible. Just like 10mm, it's a good starting toy, just don't take it to a PvP fight. |
Desert Eagle (Exp. Mag.)
An ancient Desert Eagle pistol, in .44 magnum. Interest in late 20th century films made this one of the most popular handguns of all times. This one has been equipped with an expanded magazine for longer fun and games! Min ST: 4. | |
---|---|
Damage | 15 - 34 |
Single | AP: 4 |
Range | 27 |
Damage type | Normal |
Ammo | or |
Ammo capacity | 10 |
Weapon Perk | None |
Strength required | 4 |
Item Durability | 100 |
Weight | 1814 grams |
Base price | 800 caps |
Exp for crafting | 35 |
Blueprint | Yes |
Requirments to craft: | 1x1x Profession: Gunsmith 1 |
Notes | 2 extra bullet might save your life. If you are brave enough to use Desert Eagle, use this one. |
9mm Mauser
A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate. Min ST: 3. | |
---|---|
Damage | 19 - 24 |
Single | AP: 4 |
Range | 22 |
Damage type | Normal |
Ammo | or |
Ammo capacity | 10 |
Weapon Perk | Accurate |
Strength reqiuired | 3 |
Item Durability | 100 |
Weight | 1360 grams |
Base price | 200 caps |
Exp for crafting | 85 |
Blueprint | Yes |
Requirments to craft: | 1x1x1x Profession: Gunsmith 1 |
Notes | This weapon does have style...and that's like the only advantage it has. This is ain't World War II bro! |
M3A1 "Grease Gun" SMG
This submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the "Grease Gun" was simple and cheap to manufacture so there are still quite a few still in use. Min ST: 4. | |
---|---|
Damage | 15 - 28 |
Single | AP: 5 |
Burst | AP: 6, 15 bullets per burst |
Range | 22 |
Damage type | Normal |
Ammo | |
Ammo capacity | 60 |
Weapon Perk | None |
Strength required | 4 |
Item Durability | 100 |
Weight | 3175 grams |
Base price | 1300 caps |
Exp for crafting | 235 |
Blueprint | Yes |
Requirments to craft: | 1x1x4x Profession: Gunsmith 1 |
Notes | This Submachine gun is worse than 10mm smg. ammo it uses is cheaper than 10mm though. If for some weird reason you want to save your 10mm ammo, you can use this gun, but I bet you won't be too happy with it. |
Tommy Gun
This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 50 round drum magazine. Min ST: 6. | |
---|---|
Damage | 18 - 30 |
Single | AP: 5 |
Burst | AP: 6, 15 bullets per burst |
Range | 28 |
Damage type | Normal |
Ammo | |
Ammo capacity | 75 |
Weapon Perk | None |
Strength required | 6 |
Item Durability | 100 |
Weight | 3175 grams |
Base price | 1200 caps |
Exp for crafting | 185 |
Blueprint | Yes |
Requirments to craft: | 1x3x1x Profession: Gunsmith 1 |
Notes | Take note - if Fedoras and suits were available, the Tommy gun would obviously be the superior choice over any other weapon in game. |
Combat Shotgun
A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability. Min ST: 5. | |
---|---|
Damage | 23 - 33 |
Single | AP: 4 |
Burst | AP: 5, 4 bullets per burst |
Range | 14(same range in case of Burst) |
Damage type | Normal |
Ammo | or |
Ammo capacity | 12 |
Weapon Perk | Accurate |
Strength reqiuired | 5 |
Item Durability | 100 |
Weight | 4535 grams |
Base price | 2750 caps |
Exp for crafting | 235 |
Blueprint | Yes |
Requirments to craft: | 1x1x4x Profession: Gunsmith 1 |
Notes | Just as any shotgun this gun deal full damage on burst mode to target on any distance. While bursting it has a chance to knockdown the target. |
Hunting Rifle
A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only. Min ST: 5. | |
---|---|
Damage | 14 - 21 |
Single | AP: 5 |
Range | 40 |
Damage type | Normal |
Ammo | |
Ammo capacity | 5 |
Weapon Perk | Long Range +4 to Crit Roll bonus. |
Strength required | 5 |
Item Durability | 100 |
Weight | 4082 grams |
Base price | 800 caps |
Exp for crafting | 65 |
Blueprint | Yes |
Requirments to craft: | 1x1x2x Profession: Gunsmith 1 |
Notes | This weapon is really, really bad. |
Scoped Hunting Rifle
Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for. Min ST: 5. | |
---|---|
Damage | 14 - 21 |
Single | AP: 5 |
Range | 42 |
Damage type | Normal |
Ammo | |
Ammo capacity | 5 |
Weapon Perk | Scope Range +4 to Crit Roll bonus. |
Strength required | 5 |
Item Durability | 100 |
Weight | 4989 grams |
Base price | 1000 caps |
Exp for crafting | 35 |
Blueprint | Yes |
Requirments to craft: | 1x1x Profession: Gunsmith 1 |
Notes | This weapon, even scoped, is still totally useless. Its low damage is just too big of a drawback. |
List of Tier 2 Small Guns
A middle ground between pure useless and useful items, some of those weapons are actually used by players
10mm SMG
H&K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode. Min ST: 4. | |
---|---|
Damage | 16 - 22 |
Single | AP: 4 |
Burst | AP: 5, 10 bullets per burst |
Range | 25 |
Damage type | Normal |
Ammo | or |
Ammo capacity | 30 |
Weapon Perk | None |
Strength required | 4 |
Item Durability | 100 |
Weight | 2267 grams |
Base price | 1000 caps |
Exp for crafting | 180 |
Blueprint | Yes |
Requirments to craft: | 1x3x1x Profession: Gunsmith 1 |
Notes | Its burst option is not bad. While it's not a top weapon, it's not that terrible. While p90 is clearly superior, this one is a good early alternative. With AP ammo, one can deal significant damage to any target. |
14mm Pistol
A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship. Min ST: 4. | |
---|---|
Damage | 22 - 30 |
Single | AP: 4 |
Range | 24 |
Damage type | Normal |
Ammo | |
Ammo capacity | 6 |
Weapon Perk | Penetrate |
Strength required | 4 |
Item Durability | 100 |
Weight | 1814 grams |
Base price | 1100 caps |
Exp for crafting | 150 |
Blueprint | Yes |
Requirments to craft: | 1x2x1x 1x Profession: Gunsmith 2 |
Notes | This is a good choice for eco-friendly Pistolero. It's dealing good damage with cheap ammo. Perfect weapon for many occasions. |
Needler Pistol
You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo. Min ST: 3. | |
---|---|
Damage | 15 - 30 |
Single | AP: 4 |
Range | 24 |
Damage type | Normal |
Ammo | or |
Ammo capacity | 10 |
Weapon Perk | Penetrate |
Strength required | 3 |
Item Durability | 100 |
Weight | 1814 grams |
Base price | 2200 caps |
Exp for crafting | 150 |
Blueprint | Yes |
Requirments to craft: | 1x2x1x1x Profession: Gunsmith 2 |
Notes | One of best SG Guns in game, it's quick and it has very good damage. Just remember to use AP ammo. A Perfect choice for medium range sniper or Pistolero. Merchants also like this more than 14mm Pistol, even though resource costs are identical. |
Assault Rifle
An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm rounds. Min ST: 5. | |
---|---|
Damage | 25 - 34(single) 24 - 33(burst) |
Single | AP: 5 |
Burst | AP: 6, 12 bullets per burst. |
Range | 45(38 for burst) |
Damage type | Normal |
Ammo | or |
Ammo capacity | 36 |
Weapon Perk | Long Range +4 to Crit Roll bonus. |
Strength required | 5 |
Item Durability | 100 |
Weight | 3175 grams |
Base price | 1300 caps |
Exp for crafting | 450 |
Blueprint | Yes |
Requirments to craft: | 1x2x8x Profession: Gunsmith 2 |
Notes | Avarage rifle, good for both sniping and bursting. Nothing spectacular, just a solid piece of hardware. |
Assault Rifle (Exp. Mag.)
This Assault Rifle has an extended, military sized, ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray. Min ST: 5. | |
---|---|
Damage | 25 - 34(single) 24 - 33(burst) |
Single | AP: 5 |
Burst | AP: 6, 12 bullets per burst. |
Range | 45(38 for burst) |
Damage type | Normal |
Ammo | or |
Ammo capacity | 60 |
Weapon Perk | Long Range +4 to Crit Roll bonus. |
Strength required | 5 |
Item Durability | 100 |
Weight | 3628 grams |
Base price | 1300 caps |
Exp for crafting | 100 |
Blueprint | Yes |
Requirments to craft: | 1x3x Profession: Gunsmith 2 |
Notes | Extra clip is a usefull feature, especially if you`re going to use burst mode. |
FN FAL
This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation. Min ST: 5. | |
---|---|
Damage | 25 - 33(single) 22 - 30(burst) |
Single | AP: 5 |
Burst | AP: 6, 10 bullets per burst. |
Range | 41(34 for Burst) |
Damage type | Normal |
Ammo | |
Ammo capacity | 30 |
Weapon Perk | None |
Strength required | 5 |
Item Durability | 100 |
Weight | 4082 grams |
Base price | 1500 caps |
Exp for crafting | 500 |
Blueprint | Yes |
Requirments to craft: | 1x4x1x 1x1x Profession: Gunsmith 2 |
Notes | It's nearly a copy of Assault Rifle, except it uses different ammo and has a little better damage. If you have surplus of 7,62 this is your option. |
H&K CAWS
The CAWS, short for Close Assault Weapons System, shotgun is a useful tool for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells. Min ST: 6. | |
---|---|
Damage | 17 - 31 |
Single | AP: 4 |
Burst | AP: 5, 6 bullets per burst. |
Range | 16(same for burst) |
Damage type | Normal |
Ammo | or |
Ammo capacity | 18 |
Weapon Perk | Accurate |
Strength required | 6 |
Item Durability | 100 |
Weight | 2267 grams |
Base price | 4750 caps |
Exp for crafting | 540 |
Blueprint | Yes |
Requirments to craft: | 2x10x Profession: Gunsmith 2 |
Notes | What used to be a terrible weapon that only NPC's used is now in session 3 quite useful PvP weapon. As every Shotgun it can knockdown the target and it deals full burst damage on any range (AKA "range 1-hex"). |
List of Tier 3 Small Guns
Commonly used in both PvE and PvP those weapons are offering good firepower while still being quite common.
HK P90c
The Heckler & Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout, and compact design, make it easy to control. The durable P90c is prized for its reliability, and high firepower in a ruggedly-compact package. Min ST: 4. | |
---|---|
Damage | 16 - 21 |
Single | AP: 5 |
Burst | AP: 6, 16 bullets per burst. |
Range | 30(25 for burst) |
Damage type | Normal |
Ammo | or |
Ammo capacity | 48 |
Weapon Perk | None |
Strength required | 4 |
Item Durability | 100 |
Weight | 3628 grams |
Item Durability | 100 |
Base price | 2500 caps |
Exp for crafting | 420 |
Blueprint | Recipe |
Requirments to craft: | 1x3x1x1x Profession: Gunsmith 3 |
Notes | This weapons uses cheap ammo, deal a lot of damage and it looks cool. What else coud you wish for? |
.223 Pistol
A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill. Min ST: 5. | |
---|---|
Damage | 30 - 40 |
Single | AP: 5 |
Range | 35 |
Damage type | Normal |
Ammo | |
Ammo capacity | 5 |
Weapon Perk | Penetrate. +4 to Crit Roll bonus. |
Strength required | 5 |
Item Durability | 100 |
Weight | 2267 grams |
Base price | 3500 caps |
Exp for crafting | 420 |
Blueprint | Yes |
Requirments to craft: | 1x3x1x Profession: Gunsmith 3 |
Notes | While it looks good, it's still worse than Needler Pistol with AP ammo. It's slow like a rifle and it doesn't have a burst option. Overall - it's avarage. |
XL70E3
This was an experimental weapon at the time of the war. Manufactured, primarily, from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools. Min ST: 5. | |
---|---|
Damage | 36 - 42 |
Single | AP: 5 |
Burst | AP: 6, 12 bullets per burst |
Range | 40(Same for burst) |
Damage type | Normal |
Ammo | or |
Ammo capacity | 60 |
Weapon Perk | Accurate |
Strength required | 5 |
Item Durability | 100 |
Weight | 4082 grams |
Base price | 3000 caps |
Exp for crafting | 720 |
Blueprint | Recipe |
Requirments to craft: | 1x1x6x 1x1x Profession: Gunsmith 3 |
Notes | Its a p90 in a rifle form. It shoots slower, but deals more damage and has a bigger range. |
Sniper Rifle
A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber. Min ST: 5. | |
---|---|
Damage | 20 - 40 |
Single | AP: 6 |
Range | 50 |
Damage type | Normal |
Ammo | |
Ammo capacity | 6 |
Weapon Perk | Long Range. +4 to Crit Roll bonus. |
Strength required | 5 |
Item Durability | 100 |
Weight | 3628 grams |
Base price | 2200 caps |
Exp for crafting | 520 |
Blueprint | Recipe |
Requirments to craft: | 1x5x1x1x Profession: Gunsmith 3 |
Notes | 50 hexes of range makes this weapon ultra usefull. Its damage isn't that great though. |
Pancor Jackhammer
The Jackhammer, despite its name, is an easy to control shotgun, even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced & easy to control. Min ST: 5. | |
---|---|
Damage | 23 - 35 |
Single | AP: 4 |
Burst | AP: 5, 5 bullets per burst |
Range | 18(Same for burst) |
Damage type | Normal |
Ammo | or |
Ammo capacity | 15 |
Weapon Perk | Accurate |
Strength required | 5 |
Item Durability | 100 |
Weight | 5443 grams |
Base price | 5500 caps |
Exp for crafting | 620 |
Blueprint | No information yet |
Requirments to craft: | THIS WEAPONS IS LOCKED AND CAN'T BE CRAFTED. |
Notes | This is supposed to be top shotgun type gun. For now though it's damage is worse than H&K CAWS. This weapon is currently locked and await rebalance. It's still possible to find it on the wasteland in hand of some players though. As every Shotgun it has a chance to knockdown the target and it deals full burst damage on any range (AKA "range 1-hex"). |
List of Tier 4 Small Guns
Extremaly rare, and extremaly expensive, the tier 4 offers the best firepower from all of small guns.
H&K G11
This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity. Min ST: 5. | |
---|---|
Damage | 25 - 35 |
Single | AP: 5 |
Burst | AP: 6(12 bullets for burst) |
Range | 35(30 for burst) |
Damage type | Normal |
Ammo | |
Ammo capacity | 48 |
Weapon Perk | None |
Strength required | 5 |
Item Durability | 100 |
Weight | 3628 grams |
Base price | 6500 caps |
Requirments to craft: | 1x1x1x 2x8x1x Can only be crafted at Vault City Assemble Line (extra crafting cost 100k) or at Sierra Army Depot Assembly Line (free of charge). |
Notes | Compared to G11E version it's having less range. Awesome bursting weapon. |
H&K G11E
This gun revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity. Min ST: 6. | |
---|---|
Damage | 25 - 35 |
Single | AP: 5 |
Burst | AP: 6(12 bullets for burst) |
Range | 40(35 for burst) |
Damage type | Normal |
Ammo | |
Ammo capacity | 48 |
Weapon Perk | None |
Strength required | 6 |
Item Durability | 100 |
Weight | 3628 grams |
Base price | 8000 caps |
Requirments to craft: | 1x1x1x Can only be crafted at Vault City Assemble Line (extra crafting cost 100k) or at Sierra Army Depot Assembly Line (free of charge). |
Notes | An awesome bursting weapon. |
PPK12 Gauss Pistol
Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor. Min ST: 4. | |
---|---|
Damage | 20 - 30 |
Single | AP: 4 |
Range | 50 |
Damage type | Normal |
Ammo | |
Ammo capacity | 12 |
Weapon Perk | Accurate. +4 to Crit Roll bonus. |
Strength required | 4 |
Item Durability | 100 |
Weight | 2267 grams |
Base price | 5250 caps |
Requirments to craft: | 1x1x1x 1x6x] Can only be crafted at Vault City Assemble Line (extra crafting cost 100k) or at Sierra Army Depot Assembly Line (free of charge). |
Notes | Best Small Gun in the game. It's quick, it deals a ton of damage and it has awesome range. Its drawbacks are rarity and expensive ammo. |
M72 Gauss Rifle
The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled. Min ST: 6. | |
---|---|
Damage | 29 - 40 |
Single | AP: 5 |
Range | 50 |
Damage type | Normal |
Ammo | |
Ammo capacity | 20 |
Weapon Perk | Accurate. +4 to Crit Roll bonus. |
Strength required | 6 |
Item Durability | 100 |
Weight | 4082 grams |
Base price | 8250 caps |
Requirments to craft: | 1x1x1x 1x4x1x Can only be crafted at Vault City Assemble Line (extra crafting cost 100k) or at Sierra Army Depot Assembly Line (free of charge). |
Notes | Very good Small Gun. It is slower than Gauss Pistol, requires more strength, but in exchange it deals even more damage. Still rare and awesome piece of good tier weaponry. |
Pages in category "Small Guns"
The following 33 pages are in this category, out of 33 total.