Sight

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Description

Sight also known as Field of View (FoV, looky thing, eye hole) determines how far character can see, and therefore your weapon's effective range. You can only shoot what your character can see(Except for Rocket Launcher in which case you can use hex aiming to shoot beyond your Field of View.)

Range of Sight

Range of Sight is exactly how many hexes your character can visualize directly in front of him/her. It does not measure peripheral vision.

Perception Range of Sight Range of Sight (with Sharpshooter)
1 23 29
2 26 32
3 29 35
4 32 38
5 35 41
6 38 44
7 41 47
8 44 50
9 47 53
10 50 56

Things that can increase FoV

  • Cigarettes will give you 3 point of FoV more.
  • Sharpshooter perk is increasing your FoV by 6.
  • Accuracy Implant will give you 5 point of FoV bonus.
  • Marksman Implant also will give you 2 point of FoV bonus.
  • Winning an Chess Game game will give you option of increasing your FoV by 1.

Field of View

Field of View, Field of Vision, or FoV for short, measures your character's total sight range. FoV can be cut in 4 zones we would call A, B, C and D. These zones are hexagons in the game:

  • A zone represents the zone where your character is looking (the purple area).
  • B zone represents the zone around your character but in front of him (the turquoise area).
  • C zone represents the zone around you but behind (the green area).
  • D zone represents the zone just behind you (the yellow area).


This is a representation of the different superposed "circles", and then of the Field of View with its different areas and what your character see at final (grey area), depending on what direction you are looking.

The max distance for these areas is calculated by your Perception score and the perk Sharpshooter only. So the more you have, the more you'll see.
The higher your perception, the farther your character can see: sneakers, players and critters, objects on the ground, vehicles, etc
There are also obstacles that limit your character vision: buildings, trees, vehicles, etc.

Objects and buildings are visible if they are in our grey area even if they are behind an obstacle.
Players and critters are also visible if they are in this area, but they can be hidden by obstacles. For example, you can't see them if they are in a house except if they are behind a window (that is the same for them).
Sneaking players are invisible to you if you do not have enough Perception to spot them.

Here a table with the vision area ranges. (The most important part is the A zone):

Perception A Zone B Zone C Zone D Zone
1 23 19 10 7
2 26 21 11 8
3 29 23 12 9
4 32 25 13 10
5 35 27 14 11
6 38 29 15 12
7 41 31 16 13
8 44 33 17 14
9 47 35 18 15
10 50 37 19 16
11 53 39 20 17
12 56 41 21 18