Gang War
| Gang War | |
|---|---|
| Type | Weekly Gang Competition |
| Location | Global (all game world) |
| Requirements | Gang membership |
| Rewards | Weapon & Armor Mods, Car Parts, Implants, Chips, Influence |
Overview
Gang War is a recurring weekly competition where gangs compete for dominance through rotating daily objectives. Each day from Monday to Saturday brings a different challenge — looting dungeons, hunting bounties, purging worldmap events, or raiding towns. Every point earned for your gang also immediately grants Influence, and at the end of the week the top 10 gangs receive bonus Influence and claimable item rewards.
How It Works
Weekly Cycle
A new war week begins every Monday at 00:10 (server time). The previous week is finalized on Sunday at 00:10 (server time).
Top-10 rewards are locked in and become claimable. The week then runs from Monday to Saturday, with a different event active each day. Sunday is a ceasefire — no event is active, and gangs cannot earn war score.
The current week number and active event are visible from the Gang tab.
Active Events
Only the currently active event type awards Gang War score. Performing yesterday's activity or an out-of-rotation activity yields no war points. The schedule is currently fixed:
| Day | Event | How to Score |
|---|---|---|
| Monday | Dungeon Looting | Loot containers inside dungeons — score is based on the tier of the container, best loot containers earn you more points. |
| Tuesday | Bounty Hunting | Turn in bounty ears or deliver live bounty prisoners at bounty offices. Live bounties are worth significantly more. |
| Wednesday | Dungeon Looting | Same as Monday — loot dungeon containers. |
| Thursday | Worldmap Events Purge | Kill hostile NPCs at worldmap event locations ("red dot" locations). |
| Friday | Town Raid | Loot a town's treasury during a raid — score scales with the town's treasury level. |
| Saturday | Dungeon Looting | Same as Monday and Wednesday. |
| Sunday | Ceasefire | No active event. Week results are final. |
Scoring
All scoring is global — every gang competes against all other gangs. There is no head-to-head matchmaking. Each point earned:
- Adds to the gang's weekly total on the leaderboard.
- Adds to the player's personal weekly score within their gang.
- Immediately grants Influence to the gang.
The top 5 individual contributors within each gang are displayed on the Gang War tab.
Leaderboard
The leaderboard ranks all gangs that have earned at least one point during the current week. Rankings are displayed in the Gang tab and are cached for 60 seconds between refreshes.
Requirements
- Must be a member of a gang (faction).
- Must perform the activity matching the current day's event type — out-of-rotation activities do not count.
- For claiming end-of-week rewards: must be a gang Leader or Officer.
Rewards
Immediate Rewards
Every point of Gang War score earned also grants 1 Influence to your gang instantly.
Weekly Top-10 Rewards
At the end of the week (Sunday), the top 10 gangs receive bonus Influence and a claimable reward package. Rewards can be claimed by a gang's Leader or Officer from a safe location (not inside a Town Control zone, dungeon, quest location, or random encounter). To claim rewards a player has to press button in Gang War tab after event ends (After Sunday 00:10).
| Rank | Bonus Influence | Weapon Mods (T3) | Armor Mods (T3) | Car Parts | Implant | Chip |
|---|---|---|---|---|---|---|
| 1st | 500 | 40 | 40 | 5 | Random Tier 2 | — |
| 2nd | 300 | 30 | 30 | 3 | Random Tier 1 | — |
| 3rd | 200 | 20 | 20 | 2 | Random Tier 1 | — |
| 4th–10th | 100 | 10 | 10 | 1 | — | Random Chip |
Tier 1 Implants: A random implant from across all seven SPECIAL attributes (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck).
Tier 2 Implants: A random higher-grade implant from the same seven SPECIAL attribute pool.
Chips: A random utility chip from the full pool (includes Action Boy, Dodger, Lifegiver, Sniper, Slayer, and many others).
Rewards are per gang, not per player — the claiming officer receives the items to distribute as the gang sees fit.