Gang War

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Gang War
Type Weekly Gang Competition
Location Global (all game world)
Requirements Gang membership
Rewards Weapon & Armor Mods, Car Parts, Implants, Chips, Influence


Overview

Gang War is a recurring weekly competition where gangs compete for dominance through rotating daily objectives. Each day from Monday to Saturday brings a different challenge — looting dungeons, hunting bounties, purging worldmap events, or raiding towns. Every point earned for your gang also immediately grants Influence, and at the end of the week the top 10 gangs receive bonus Influence and claimable item rewards.

How It Works

Weekly Cycle

A new war week begins every Monday at 00:10 (server time). The previous week is finalized on Sunday at 00:10 (server time).

Top-10 rewards are locked in and become claimable. The week then runs from Monday to Saturday, with a different event active each day. Sunday is a ceasefire — no event is active, and gangs cannot earn war score.

The current week number and active event are visible from the Gang tab.

Active Events

Only the currently active event type awards Gang War score. Performing yesterday's activity or an out-of-rotation activity yields no war points. The schedule is currently fixed:

Daily Event Rotation
Day Event How to Score
Monday Dungeon Looting Loot containers inside dungeons — score is based on the tier of the container, best loot containers earn you more points.
Tuesday Bounty Hunting Turn in bounty ears or deliver live bounty prisoners at bounty offices. Live bounties are worth significantly more.
Wednesday Dungeon Looting Same as Monday — loot dungeon containers.
Thursday Worldmap Events Purge Kill hostile NPCs at worldmap event locations ("red dot" locations).
Friday Town Raid Loot a town's treasury during a raid — score scales with the town's treasury level.
Saturday Dungeon Looting Same as Monday and Wednesday.
Sunday Ceasefire No active event. Week results are final.

Scoring

All scoring is global — every gang competes against all other gangs. There is no head-to-head matchmaking. Each point earned:

  • Adds to the gang's weekly total on the leaderboard.
  • Adds to the player's personal weekly score within their gang.
  • Immediately grants Influence to the gang.

The top 5 individual contributors within each gang are displayed on the Gang War tab.

Leaderboard

The leaderboard ranks all gangs that have earned at least one point during the current week. Rankings are displayed in the Gang tab and are cached for 60 seconds between refreshes.

Requirements

  • Must be a member of a gang (faction).
  • Must perform the activity matching the current day's event type — out-of-rotation activities do not count.
  • For claiming end-of-week rewards: must be a gang Leader or Officer.

Rewards

Immediate Rewards

Every point of Gang War score earned also grants 1 Influence to your gang instantly.

Weekly Top-10 Rewards

At the end of the week (Sunday), the top 10 gangs receive bonus Influence and a claimable reward package. Rewards can be claimed by a gang's Leader or Officer from a safe location (not inside a Town Control zone, dungeon, quest location, or random encounter). To claim rewards a player has to press button in Gang War tab after event ends (After Sunday 00:10).

Weekly Reward Table
Rank Bonus Influence Weapon Mods (T3) Armor Mods (T3) Car Parts Implant Chip
1st 500 40 40 5 Random Tier 2
2nd 300 30 30 3 Random Tier 1
3rd 200 20 20 2 Random Tier 1
4th–10th 100 10 10 1 Random Chip

Tier 1 Implants: A random implant from across all seven SPECIAL attributes (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck).

Tier 2 Implants: A random higher-grade implant from the same seven SPECIAL attribute pool.

Chips: A random utility chip from the full pool (includes Action Boy, Dodger, Lifegiver, Sniper, Slayer, and many others).

Rewards are per gang, not per player — the claiming officer receives the items to distribute as the gang sees fit.