Stats
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Stats List
| Name | Property ID | Description |
|---|---|---|
| Critical Chance | CriticalChance | Chance for attack to turn into critical hit. For burst attacks critical chance is rolled for every individual bulets. |
| Critical Chance Range Combat | CriticalChanceRC | This chance is added on top of Critical Chance when character uses ranged weapons. |
| Critical Chance Close Combat | CriticalChanceCC | This chance is added on top of Critical Chance when character uses close combat weapons. |
| Critical Resistance | CriticalResistance | This value directly reduced from attackers Critical Chance. |
| Running Speed | RunSpeed | Speed modifier %, 100 is default. |
| Maximum HP | MaxLife | Value shows character maximum hit points. |
| Current HP | CurrentHp | Value shows character current hit points. |
| Regenerated HP | HpRegenVal | Value is amount of hit points healed for every regeneration tick. |
| Regeneration Time | HpRegenTime | Value in which Regenerated HP amount of hit points healed. |
| HP Regen Rate | HpRegenRate | Hit Points regeneration rate. |
| Action Points | ActionPoints | Value is max action points of character. |
| AP Regen Time | ApRegenerationTime | Total time it takes to regenerate action points. |
| AP Regen Rate | ApRegenerationRate | Action Points regeneration rate. |
| Dodge | Dodge | Percent of reduced chance to hit on you. |
| Look Distance | LookDistance | How far your character can see in measure of hexes. |
| Carry Weight | CarryWeight | How much you can carry in kilograms. |
| Melee Damage | MeleeDamage | The additional amount of damage added to your melee weapons. |
| Bonus Melee Damage | RangedDamageCC | Percentage bonus damage for melee attacks. |
| Critical Roll | CriticalRoll | Critical Roll is used for determining critical effects. |
| Ranged Damage | RangedDamage | The additional amount of damage added to your ranged weapons. |
| Bonus Ranged Damage | RangedDamageRC | Percentage bonus damage for ranged attacks. |
| Hit Chance | ToHitChance | Bonus chance to hit from attacks. |
| Skill Gain | SkillGain | Skill gain percentage bonus. |
| Bonus Experience | BonusExp | Experience gain percentage bonus. |
| First Aid Cooldown | TimeoutTimeFirstAid | Time in seconds between uses of first aid. |
| Damage Multiplier | DamageMultiplier | Extra damage bonus damage in percentage. |
| PvE Damage Multiplier | PvEDamageMultiplier | Extra damage bonus damage in percentage versus non-player npc. |
| Attack AP Reduction | ApBonusAttack | Percent reduction of AP per attack. |
| Use AP Reduction | ApBonusUse | Percent reduction of AP per action |
| Sneaking | Sneak | Enemy vision is reduced by % of this value. Every 0.5 Kg of weight reduces this value by 1. |
| Utility Bonus | UtilityBonus | Extra chance to open locks and defuse traps and extra damage on explosives. |
| Resistance Penetration | ResistancePenetration | Percentage amount of penetrated target resistance. |
| Knock Resistance | KnockResistance | Percentage chance to negate knock effects. |
| Normal Resistance | NormalResistance | Resisting Normal type damage. |
| Explosion Resistance | ExplosionResistance | Resisting Explosion type damage. |
| Energy Resistance | EnergyResistance | Resisting Laser and Plasma type damages. |
| Poison Resistance | PoisonResistance | Reduces dose of poison and % reduction of poison damage taken per minute |
| Radiation Resistance | RadiationResistance | Reduces dose of radiation. |
| Fire Resistance | FireResistance | Resistance to fire damage. |
| Cripple Resistance | CrippleResistance | You have a percentage chance to negate a cripple effect. |