| Scheduled Events
|
| Type
|
System
|
Overview
The game runs on an internal clock that triggers scheduled events at specific times. Events can be hourly, daily, or weekly, and they drive major gameplay systems such as Town Control, Tournaments, dungeon refreshes, and Gang War day advances. When no scheduled event fires in a tick, random world events and weather changes may occur instead.
Current Event Schedule
Hourly Events
| Time
|
Event
|
Description
|
| Every hour at :30
|
Bounty Refresh
|
New bounty targets are generated
|
| Every hour at :50
|
Dungeon Refresh
|
Dungeon loot and enemies begins reset
|
Daily Events
| Time
|
Event
|
Description
|
| 00:10
|
Gang War Day Advance
|
Advances the Gang War to the next day's objective
|
| 02:30
|
Town Control
|
TC event queue triggers
|
| 19:30
|
Town Control
|
TC event queue triggers (prime time)
|
| 20:30
|
Daily Tournament
|
Tournament event launches
|
Weekly Events
| Time
|
Event
|
Description
|
| Monday 04:00
|
Weekly Challenges
|
New weekly challenges are generated
|
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