Resource Gathering
| Resource Gathering | |
|---|---|
| Type | System |
| Location | World map encounters, towns, dungeons |
| Requirements | Appropriate tool (Pickaxe, Axe, or Primitive Toolkit) |
Overview
Resource nodes are scattered throughout the wasteland — iron deposits, mineral rocks, trees, fruit plants, and scrap piles that can be harvested for crafting materials. Each node has a limited number of uses before depletion, and most require a specific tool. The Scavenging skill improves the yield from harvesting.
Resource Types
Ore Rocks
Found in encounters and specific mining areas. Require a Pickaxe or Primitive Toolkit.
| Node | Yields | Special Location Variant |
|---|---|---|
| Iron Deposit | Iron | Gold Nuggets (Redding), Uranium Ore (Broken Hills) |
| Mineral Deposit | Minerals | Gold Nuggets (Redding), Uranium Ore (Broken Hills) |
| Rock | Flint | — |
Trees
Found in forests of varying density. Require an Axe or Primitive Toolkit.
| Cluster | Tree Count |
|---|---|
| Small Forest | 2–5 trees |
| Medium Forest | 3–7 trees |
| Big Forest | 5–10 trees |
Each tree yields Wood. Fruit trees also yield Mutated Fruit and can rarely drop a Mutfruit Sapling.
Other Resources
| Type | Yields |
|---|---|
| Scrap Pile | Scrap |
| Herbs | Broc Flower, Xander Root |
| Rusty Car | Scrap, Microcircuits, Motor Parts, Car Engine |
| Old Computer | Microcircuits, Metal Parts, Electronic Parts |
How Gathering Works
Tools
Most resource nodes require a tool equipped. The correct tool varies by node type:
- Pickaxe — required for ore and mineral deposits
- Axe — required for trees
- Primitive Toolkit — works on all nodes as a substitute, but has a chance to break on each use
The tool must be in your hand slot when interacting with the node. If you lack the required tool, you will be prompted and cannot harvest.
Node Capacity
Each resource node has a limited capacity — the number of times it can be harvested before depleting. For example, an Iron Deposit has 8 uses and a Tree has 3 uses. Once depleted, the node either disappears or changes to a depleted appearance (such as a cut tree stump or empty rock).
Regeneration
Resource nodes follow one of three regeneration rules:
- Depletable — once used up, the node is permanently gone. Common in encounters.
- Replenishable — after depletion, the node regenerates after a timer. Common in dungeons.
- Unlimited — the node never depletes and can be harvested indefinitely. Used in tutorial.
Scavenging Skill
The Scavenging skill increases the chance of receiving items from each harvest. For every 2 points of Scavenging, the drop chance of each item in the node's table increases by 1%. Each successful item yield also grants Scavenging experience.
Overweight Restriction
You cannot harvest resources while double-overweight. Shed some weight before interacting with a node.
Resource Clusters
Resources can spawn in clusters — a central node surrounded by a random number of smaller nodes within a set distance. For example, an Ore Rock cluster spawns 2–4 surrounding rocks (flint or regular rocks) around a central iron or mineral deposit. This means resources are rarely found alone.
Requirements
- Appropriate tool in hand slot (Pickaxe for ore, Axe for trees, Primitive Toolkit as universal substitute)
- Must not be double-overweight
- Node must have remaining capacity (not depleted)