Resource Gathering

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Resource Gathering
Type System
Location World map encounters, towns, dungeons
Requirements Appropriate tool (Pickaxe, Axe, or Primitive Toolkit)


Overview

Resource nodes are scattered throughout the wasteland — iron deposits, mineral rocks, trees, fruit plants, and scrap piles that can be harvested for crafting materials. Each node has a limited number of uses before depletion, and most require a specific tool. The Scavenging skill improves the yield from harvesting.

Resource Types

Ore Rocks

Found in encounters and specific mining areas. Require a Pickaxe or Primitive Toolkit.

Node Yields Special Location Variant
Iron Deposit Iron Gold Nuggets (Redding), Uranium Ore (Broken Hills)
Mineral Deposit Minerals Gold Nuggets (Redding), Uranium Ore (Broken Hills)
Rock Flint

Trees

Found in forests of varying density. Require an Axe or Primitive Toolkit.

Cluster Tree Count
Small Forest 2–5 trees
Medium Forest 3–7 trees
Big Forest 5–10 trees

Each tree yields Wood. Fruit trees also yield Mutated Fruit and can rarely drop a Mutfruit Sapling.

Other Resources

Type Yields
Scrap Pile Scrap
Herbs Broc Flower, Xander Root
Rusty Car Scrap, Microcircuits, Motor Parts, Car Engine
Old Computer Microcircuits, Metal Parts, Electronic Parts

How Gathering Works

Tools

Most resource nodes require a tool equipped. The correct tool varies by node type:

  • Pickaxe — required for ore and mineral deposits
  • Axe — required for trees
  • Primitive Toolkit — works on all nodes as a substitute, but has a chance to break on each use

The tool must be in your hand slot when interacting with the node. If you lack the required tool, you will be prompted and cannot harvest.

Node Capacity

Each resource node has a limited capacity — the number of times it can be harvested before depleting. For example, an Iron Deposit has 8 uses and a Tree has 3 uses. Once depleted, the node either disappears or changes to a depleted appearance (such as a cut tree stump or empty rock).

Regeneration

Resource nodes follow one of three regeneration rules:

  • Depletable — once used up, the node is permanently gone. Common in encounters.
  • Replenishable — after depletion, the node regenerates after a timer. Common in dungeons.
  • Unlimited — the node never depletes and can be harvested indefinitely. Used in tutorial.

Scavenging Skill

The Scavenging skill increases the chance of receiving items from each harvest. For every 2 points of Scavenging, the drop chance of each item in the node's table increases by 1%. Each successful item yield also grants Scavenging experience.

Overweight Restriction

You cannot harvest resources while double-overweight. Shed some weight before interacting with a node.

Resource Clusters

Resources can spawn in clusters — a central node surrounded by a random number of smaller nodes within a set distance. For example, an Ore Rock cluster spawns 2–4 surrounding rocks (flint or regular rocks) around a central iron or mineral deposit. This means resources are rarely found alone.

Requirements

  • Appropriate tool in hand slot (Pickaxe for ore, Axe for trees, Primitive Toolkit as universal substitute)
  • Must not be double-overweight
  • Node must have remaining capacity (not depleted)